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A member registered Apr 20, 2021 · View creator page →

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Haha thanks ... Release is a strong word... I think this game needs a hell of an overhaul... 😆

Fun fun fun but a bit jank perhaps!! I think the bomb needs a bit more of a visual tell :) but the fun overrides all the jank, great job des!

the bullets from the zero ranger enemies look like powerups... everything else is EXTREMELY FIRE JUST MAKE THIS A FULL GAME PLEASE 

if you use sword on the green enemies... 

fun game!
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This game hits all the marks it needs to, to be a very fun and exciting bullet hell. I LOVE the hand sprite and the music, it really sets it apart from other bullet hells! Great job! 

watching Krystian from Lazy Devs Academy play this was like watching someone being sent to the slaughter! haha sorry about the high difficulty! <3

yeah haha I took the theme to heart I guess :P ... but omg <3 such a positive review... I guess it was worth it! I was a little shy on posting this game, I felt like the deadline made it so it was very unpolished and I didnt know if the balance would work in the end :) thank you so much for playing it and that alone makes it worth it.

I thought force quit was standard for jam games 🤣🤣🤣.


Thanks so much for playing!

Good feedback! You're not the first to comment on the colors. Something is definitely not right here... I think I misused the palette.

thank YOU for playing! <3

This is awesome!!! Thank you so much for this feedback.  There's a lot to chew on here. And the picture is super helpful.


Everything on the right was a placeholder so that can just be ignored. I do also agree the player is a bit too dark.I was using a palette so there really aren't any darker colors I could go for, or hues unless I add colors to the palette! Possibly I picked the wrong palette or more evidently didn't use the palette correctly.


I don't think the background should be even darker personally, because I don't even notice it, so I would love to get others feedback on that... but everything else makes sense and was mostly a placeholder. Although I do think certain UI elements need to be bright enough because they are important to see at a glance without having to move your eyes. Specifically the lives and the EX. The score is also too small.


As far as working with a graphic designer, thats a great idea and I never thought of it! I wonder how they'd do with a limited palette...  That would be a fun experiment!


Thank you so much! Part of me is curious about what you think of my Crossgunr games but I think the feedback is gonna be similar ;)

yeahhhhh its a bit harsh! haha easier on the simpler ranks but much harder on the high powered ranks, much patience required lol

thank you much for playing!

thanks for the feedback and for playing!!

Can you elaborate more on the visuals specifically? I think I know what you mean, but more direct feedback would help me! I do believe the bullets and medals blend too far together unfortunately but I just loved the gold medals so much that I just kept it...

Aw thanks dude! I'm gonna check out yours too!

Thanks for the feedback! CrossGunr was made in like 8 weeks vs a week so I had a lot more time 😄. 


I hope other gamers will try the upgrades, they're a fun challenge for those who want more spice and scoring.

This really hits me in such a positive way, thank you so much for this review! It's all worth it when a gamer like yourself gets to experience the game and pick up on pretty much everything that I tried to do. <3 thanks again!! im glad you enjoyed the game!

Hey thanks so much for playing! Level 5 boss is pretty dang far and at that point you're hoping you have an EX attack 😆 I'm really glad you enjoyed this game. Try CrossgunrD+ as well if you want something with a traditional ending! Plays a bit differently 👍🏽😁

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Hahaha! Yess! Awesome job!! And thank you of course for the kind words, yeah maybe a bit (more) harder than expected hehe. Looks like you went back and used original to remember the level layout and then used that knowledge to come back and crush D+! Nice strat!!!

AWESOME game - tough one too! Easily one of the best pico-8 games ever... in my top 10!

aw dang, thanks so much! that means a lot comin from an up and coming dev star like yourself

haha it does indeed - thanks for playing Cat! :)

sank you! <3

righteous score my dude! Ggs!!!

that's absolutely insane!!! Scoring is never over!! Ggs my dude!! You're knocking on 400k... Absolute skill 

YOU GUYS GOTTA SEE THIS!!!! THIS IS INSANE!!!

haha stick with it~! You can do it! the hitbox is really tiny, and remember to try to play aggressively, if you sit back at the bottom you will surely get overwhelmed, the repair and being hit clears all the bullets so use that to reposition your guns to do damage! its all about damage!

thanks!! How far are ya getting? I know this one is really tough compared to the last one! 🤔😅

This is awesome as heck! Great job!

However menu restart still borked. Will fix soon...

This one's inspired by the new modes you have been putting your Shmup as well as SchildM8 ! It's a tough cookie! Looking forward to a stream hopefully!

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Hello! And happy to play your game, thanks for the compliments as well, very kind - 🙂

Re: your game - we can talk on the Shmup Junkie discord as necessary! Thanks! Good luck with your game!

Hello again friend! :) Enjoy! We did a kumite on twitch as well. I'll post that on the YouTube's soon... Be well!

thanks!! :)

Excellent art and presentation, cool game! I think it definitely could use expansion!

Its such a cool game, I wonder if you can take it to another platform and do more with it. I honestly could see this being much bigger if you wanted it to be!! what you did with the current token limit was astounding to me ... but im no wizard! haha well done either way

Thanks for this awesome response! I love your lesson learned. This happened to me during development as well. Just because something is logical and skill based doesn't make it fun! In my game back during development, when you got hit and your ship was on fire, you could no longer shoot until you picked up a repair... I wanted to force some dodging and you could smuggle or save a bomb to make this process easier but it just wasn't fun... So I got rid of powerloss completely! And instead I focused on making the game more fun without that power loss or forced dodging.

And in your case, I agree with the change, I enjoy the game a lot more, and if you wanted to introduce more difficulty you could have more bullets to dodge! That would be great fun. There's always ways to increase engagement without decreasing played abilities that ultimately are a bit tedious (unfortunately), though some players may be into that specific skill.

Hi ! did you REMOVE the shot limit in the game!? I really praised your SHOWING the shot limit of the game in my video! I do actually like it a bit more without the shot limit ... but that part of your design was genius :) Awesome game! take care - my take on it is in this video: