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It is really easy though. I didn't feel compelled to get more than 6 chickens, and didn't even upgrade the water at all. I almost left it at 3 chickens, but when I realized the price of the coin was going up I decided to speed up the process.

My question is, why am I not picking up eggs? I happen to have chickens IRL and as much as I would like it they don't drop gold coins :P

It would then make sense thematically to be either hatching the eggs or selling them for sweet sweet coin $ (big coin for a dozen??)

It would also be cool if you could buy a rooster, after all the only way to have fertilized eggs is to have a rooster around ^.^ also they of course defend against predators so this would give you the opportunity to increase the pressure from foxes. (for real, they can attack hawks and stuff, its crazy [also they literally feed the hens by picking up worms and clucking at them to come eat it, is freaking adorable])

This would make it so the player has to balance their egg selling with protecting and restocking the flock. I didn't lose a single chicken so even as it is now the challenge could be higher in my opinion, especially as time passes. Just having foxes become more numerous as time goes on (and as you keep putting more tasty nuggets in front of them) would accomplish that. It should be extremely hard and/or impossible to win with just 3 chickens. Even better if there's a lynch-pin like not being able to get more chicks without at least one rooster and one hen.

Thank you so much for the in depth feedback! The specific numbers you gave me and the improvement ideas are tremendously helpful. Being able to buy a rooster is a good idea, it is something I've considered as kind of an intermediate between having chickens and buying upgrades (my partner was also super confused why she was picking up coins instead of eggs haha). The recommendation of making the foxes harder by having more of an ability to combat them is very interesting as well. I have been trying to find a way to make foxes (and in general the game) harder without cramping players' fingers spamming click/space, so the idea of an entity that attacks the foxes for you once they are too strong to click is def the way to go.

Yeah I mean by keeping my number of chickens low I also had an easier time focusing on the foxes when they did appear.

There could be a break in the action periodically, such as at night, if you want to give a rest to players... but there is a pause button anyway so I wouldn't think its a huge issue. (I used spacebar which is definitely superior for me)