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Maybe it's just because I haven't played a game like Diablo before, but the controls felt clunky to me. I'm not enthused about the art style but it is cohesive and consistent, so if you want it to look like that then I'd say you're on the right track. The lack of legs throws me though. Having things like foliage or even the building you're in get in the way of seeing what's around you throws me even more. Still, it seems competently put together.

Thanks for playing, my man.

>Maybe it's just because I haven't played a game like Diablo before, but the controls felt clunky to me.

Yeah, I had someone tell me the game doesn't work because they expected WASD controls in third person. But perhaps the first person view was more to your liking?

>I'm not enthused about the art style but it is cohesive and consistent, 

Hearing that it's consisten is actually a great thing to hear!

>Having things like foliage or even the building you're in get in the way of seeing what's around you throws me even more.

Was that an issue in the dungeons? That shader doesn't work quite so well in the town area. but that will be designed so you won't have to look for stuff behind trees and buildings.

Again, thanks a lot for the feedback

(+1)

I forgot to try the first-person view, I probably would've liked it more.

I didn't get too far into the dungeon so I don't know if the occlusion issue happened there, but it didn't happen at the beginning at least.