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I was using Godot with GDScript and it bit me a couple times in the a** while trying to refactor something, so that was no fun. And not having a fully typed Language made it also more error prone to use. So next time I will trying ont Godot’s c# support and hope for the best. ;)

I also lost focus of what is important and whats not gameplay wise, thus I often found myself focused on tasks like generating assets but not having actual gameplay. So next time I’m focusing on getting gameplay done first and assets / polish last!

Did you set up VS Code with Godot? I found that helps a ton with gdscript.

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Yes I actually did and yes it helped, but refactoring over Script borders did not work very well for me and IntelliSense wasn’t helping 50% of the time, unfortunately. So ya, Ill try c# next time, maybe the experience is a better one :)

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Just one important thing to know about C# w/ Godot: You cannot build for web yet. They plan to revisit this in November when .NET 9 is released.

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Ah that’s good to know, thanks! Unfortunately the web build didn’t work very well with standard fog (I don’t know why) and mouse capture did’t work either, so those two things hindered my using the web build anyways :/

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You can't build for web with GDScript either on the newest 4 versions, you get the ShadedArrayBuffer error, which itch,io has a fix for when you upload, but there's also a "Cross Origin Isolation" error that as far as I can tell can't be fixed for web yet either.