Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Fun little retro styled shooter, visuals are spot on. Played with the Vulkan renderer and experienced no visual glitches.

Found some bugs/weird things while playing on Windows. If you want me to record footage of any of these let me know.

-On the first level if you kill the first 3 enemies and gib at least 2 of their bodies with the shotgun and then shoot the skull door the game will crash.

-Sometimes when hitting dead bodies the blood splatters will be white. I've only seen it happen on the first enemies.

-Moving diagonally against certain walls will cause the player to stop. You can see this in the very first room you spawn in.

-If you walk into the inside of a corner and begin to jitter, you can sprint and then crouch to get stuck in the slide motion. You'll still be able to look around and shoot but you'll be unable to move. Loading a save will leave you still frozen in place as well, unless the player is airborne or partially on a ledge I believe.

-I was able to jump through an upwards moving elevator by jumping when it began to go up, but replicating it was a bit inconsistent.

-Had the same mouse sensitivity issues that everyone else has when trying the glcoal.exe but it was fine when playing with the vkcoal.exe

-The plasma rifle inspection animation takes up too much screen space. This isn't a bug but it was a bit annoying when walking up the stairs.

-I was able to clip through a slope once while jumping down it and was stuck, but could never replicate it. Wasn't recording while playing so I can only give you a clip of me already in it. https://streamable.com/7loyf


Hope this helps!

Thanks for playing.

1. I can't reproduce the crash with the skull door. If you can record this, please send me a video.

2. Were the blood splatters white, or were they a different texture altogether? I've noticed decals occasionally switch to a different type, but never just color.

I just removed the "inspecting" plasma rifle animation - I personally found it too obscuring as well. It won't be seen in the next demo day.

The mouse sensitivity issue indicates that FPS is a factor, since I think the Vulkan renderer has a higher performance. I'll try to fix the root cause, but if I can't, maybe I'll just raise the limit that users can set to sensitivity in the options menu sliders.

Movement/collision code definitely needs work. I'll try to spend a dedicated block of time of fixing them.

It crashes after the freeze, you can also see what appears to be a white blood texture that turns red when I go back to gib the 3rd body.
https://streamable.com/54f9a