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So this game is a platformer where the dog automoves in one direction and the only way you can change trajectory is for the samurai dog to bump into a wall/platform. The way you integrate the dog to jump and maneuver your way through the game is unique and interesting. The complexity of making sure you got the controls right is very attuned and for what its worth, its definitely quite well presented.

Admittedly during the last scene I was struggling so hard on parts where you have to time your jumps just right and input the arrow buttons in the right order in order to jump on the platform, which honestly took me 10 minutes to just get right. I wasn't able to get all the dog bones since some of them are on places where you really need to flex your skills to do. I don't know if the increased difficulty is intentional design or not. But it kinda loses my fun interest a lot when I was kinda pleased with the first 3 acts since the difficulty there wasn't as brutal as the final act.

Presentation wise, the spritework aesthetics are really well done and everything seems cohesive. The designs looks sleek and nothing felt too out of place. I am quite pleased with my performance at least, even if its kinda poor for me.

This is a relatively good entry to play on, its not for me but its definitely a polished jam entry. Well done.