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I'm glad to know I was close ðŸ˜„

I would be very careful about relying on players being able to make deductions based on things like nicknames, like you mentioned. There's a lot of ways things can go wrong, but in particular, I would be worried about how much cultural experience differs between players and how that affects things. Another example that occurred to me was, you used the word "cunt" to describe someone, and for Americans that would more often be a word used to describe a female, but for Australians, for example, that isn't the case. And you can imagine how easily people from other cultures around the world could be lost on the implications of certain things that we might take for granted. If I were you I would be vigilant about using culturally bound details as gameplay critical as opposed to more universally understandable things. 

Regarding the "I don't know what my goal is" thing, when I looked back at the start of the video I noticed that the game did present me with a goal right at the start and I proceeded to immediately forget it. I think it's a really good idea to put the current objective in writing inside of a menu somewhere where people can easily see it. This is something that's important in many games (open-ended ones) but people often take it for granted. I've seen a lot of amateur devs miss how important this kind of thing is. 

I like this kind of thing and it's nice to see people representing more cerebral types of gameplay. Interested to see how this shapes up.