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That is a common question. This isn't a unity tutorial, but you should be able to find a lot of tutorials on YouTube or a Google search. 

You would essentially import the sprite sheet to unity and splice the sprite sheet (each frame) into their intended size. There are several things to do when working with pixel art in unity such as setting to point (no filter) and changing the compression to none which would help with the blurriness.

Thanks for the reply. Instead of using the filters I disabled the background layer of the aseprite file. Will use this method from now

hi friend, could you throw courses on animation and the like