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update (jan. 4th):

things are getting sorted out!! i got a lot done today, especially in terms of organization. i seriously needed to sit down and spreadsheet + flowchart out the rooms & items that i plan to include. it's still slow-going with the items because i want everything to be meaningful while still being feasible to include/represent (given how hard it is to find perfect tilesets RIP), but so far i'm finished with planning the rooms! now it's time for actually making them in-game, which means i'm going to do more tileset-hunting and i'll be trying to at least get a rough layout done for about 5-10 maps per day.


i also customized the in-game menu a little bit by changing the bg color, altering some terms, and preventing unnecessary things from being processed in the script, namely formation and skills. it's starting to look the way i want it to!

today's work:

  • created the house's layout/room progression diagram ✔
  • created room list (complete) ✔
  • created item list (wip) ✔
  • started compiling+ writing item descriptions (first 7 maps) ✔
  • downloaded sfx & bgm ✔
  • brainstorming + plotting document ✔
  • guide document ✔
  • started word on first 7 maps ✔
  • customized the menu ✔
  • 96x96 menu/dialogue portrait ✔

but there's still some more things i want to try to work on today if i can:

  • more concept art!
  • first cutscene
  • keep hunting down usable assets (tilesets, bgm, and sfx)
  • continue working on rough sprite (ughghhhg) + finalizing portrait
  • start to focus on writing -- plot, descriptions, etc