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Feels a lot better since last time! I love rapidfire mode, I feel it does make it a lot more rapid, but it's nice that you also provide the option to charge your shots! I see some people complained about controls, but that seemed mostly keyboard-centric. With a controller, I didn't really have much issue with anything. Plus there was the helpful overview in the game itself.
The questing system was also a nice addition, I think it wasn't there in this form last time. Added some more character to the npcs around. Still no mercy for the walrus from me though.

Only things I found were that you could get out of buying/d-pad up menus by pressing escape on the keyboard and then moving, which in turn broke the level-up menu. 

Additionally, I got stuck in a room with earth tiles, I thought I could dash out of it, but I ran  out of sodas and had to /unstuck out of there. Roughly top right of the map somewhere, I think.

All in all, I think it's a lot of great improvements from last time! Keep it up!