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I have been quite busy coding in the last days and I am really content with my progress. A one-month-game jam is really a nice thing, one has got enough time to try new things and tweak a bit but not enough time to polish everything to death. Additionally minor code smells are acceptable. I changed some points of the game mechanics as they seemed to be too cumbersome and impede fast gameplay. So I dropped defense and ballistic and added infrastructure instead. The player can decide whether to produce fighters or improve the infrastructure instead. With an improved infrastructure, fighters will be produced more quickly if the player switches back to fighter production. The screenshots already shows some fighters (pixels) orbiting around the planets. Image and video hosting by TinyPic In the next days I will post the link to my repo if someone is interested.