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I am going the same route as you - first getting my game working in a premade level and after that (maybe) random generated levels.

I think that is very important, because if time runs out we have something playable.. and not a great level generator with no gameplay ;)

exactly! Also not quite sure right now if I can get a randomly generated level to more interesting than a hand made one... maybe, if i get the time, i could try some different hand made level parts can could be randomly mixed up to get something that has a lot of variation and also makes sense in terms of gameplay.