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I enjoyed the fast paced dodging gameplay, but after losing several times and realizing I’m taking damage even without getting hit, I eventually discovered I was supposed to be pressing the spacebar to the beat.

I think I get it, because it’s supposed to be about hanging in there as long as possible, but I felt like the gameplay took a hit at that point because I only needed to press spacebar at regular intervals without having to move.

Thanks for playing! Yeah, balancing the beat was quite hard, but I didn't mind it at all though. I focused on passing the concept of the game instead  of making everything perfect... I was basically tired of gamedev for a while and didn't invest that much time into this project as I could have. Maybe changing the blood drops pattern or something after certain intervals with each a new way to avoid them could spice it up idk.