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Thanks for playing!

Which charge attacks are you referring to, the staff shooting? I'm planning on making that more snappy.

As for melee attacks, i can't agree with you there, as a bunch of games have weighty attacks (monster hunter, dark souls) and it accomplishes the goal of risk and reward in combat well.  Even some melee fps games have that, such as chivalry, and it's arguably one of the best melee combat games.

I agree on the color variation and general look of the environment, it will need to be refined in the future.

The difference between characters is not crazy, but they do have different perks, and you can immediately tell the difference in what some stats do when playing the brute/barbarian character VS wizard for example.

Also working on fixing the inputs you mentioned, i can of course add extra options for the FoV issue to accomodate people who don't like it