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(+1)

- feels very floaty from the first few seconds, more like I'm controlling a car than a human
- game is much more visible with the lighter E toggle
- Q wheel + click the hand you want the spell in is not instantly obvious, usually games do drag into the direction and release, might need to be more explicit
- game just alt+f4s on death, brutal
- discouraging the player from using the same spell on both hands feels bad
- the pixel map is unreadable and looks more like the thanks doc meme than anything usable
- restarting the whole game on death is also tedious
- cleared maybe 6 rooms, didn't feel like trying to figure out where I didn't go, jumped in the pit, died, can still shoot while dead
- in the end, the gameplay becomes strafe in a circle while dash jumping and holding both mouse buttons down

Lacks tension for me, but I feel like you could easily pivot this into one of those meme survivor games, but 3D, haven't seen one of those yet and they thrive on no tension. 

Thank you for your detailed feedback! I'll address those points in the next version. Hopefully I can create a more tense gameplay with better room design and enemy AI.

What do you mean by meme survivor games? I'm not familiar with that.

(+1)

Vampire Survivors but 3D