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- the pixel locked menu animation doesn't work visually
- always include WASD movement, even if you think it's for mongoloids
- I changed tabs to type this and when I returned the game no longer worked (web version), downloading
- remove the pay what you want button from a demo
- oh, nvm it's zipped wrong: zip the game folder, not the files (correct: Game.zip/Game/Game.exe, wrong: Game.zip/Game.exe)

You have a lot of "style" elements, which are great on their own, but don't make a convincing whole. Not sure why, but my guess is that it's because the platformer, as a genre, fundamentals are too weak to support it. I get the cutesy thing, but it doesn't resonate to me because they seem to be meaningless in the context of the game.