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- I appreciate the 4mb zip
- not seeing enemy health is wild
- gaining gold and xp on losing removes a lot of the risk from picking tougher battles, not sure if that's desirable 
- nothing stopping me from grinding slimes, but maybe that's the intention
- unlocking items instead of buying them is interesting
- would be good to see gold at all times (or at least in the post-fight arena screen)
- different weapons using different attack animations is rewarding
- was going to cheese my way through with physical attacks only, good that you added enemies to prevent it
- Battle 3 gives 1100 gold, but 4 only 550 even thought it's much longer?
- killed the demo boss while skipping some fights

Seems like you have a decent system base for a fun game. I think even while keeping the art as is, you'd exponentially improve it by giving the player easy access to more information about all possible actions/progression/items/stats. I'd focus on nailing the balance + interface (not art) and it would probably yield a 50x more casual friendly experience as a baseline and then art improvements would be an up top 5x multiplier on top of it.