Thanks for your comment and kind words! Glad to read that you liked the mood of the game (reminding Elder Scrolls! <3)
Regarding the puzzles to solve and the diary: well I agree, and at the same time it's not supposed to be an easy game that takes the player by the hand. I know that it would make Shadow easier and more accessible to a vast majority of people, but I also wanted to keep the heritage of games like Myst. These games were atmospheric and beautiful but very challenging: you had to take notes on paper, visit the world, come back on your steps, think differently until you realise that you have the answer...
Well, I will think about it. Maybe I will add a menu with a list of objectives, and try to add the diary in the inventory to read it at any time. For the moment I try to focus on finishing the game (the story was developed at 50% during the Jam).
I don't think anyone will make a walkthrough video, but I will write one in the devlog of the game. Take a look if you have the time!