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Pretty interesting mechanic with the wires that you can't move through (I learned it the hard way) :D I also think it was pretty cool with the large "Canvas" that is created when you connect the devices. I wasn't a fan of the floaty movement and would have prefered snappier one that matches with the grid and art style. I also think a camera that shows the whole level might have been better so you don't have to walk around and find all components before you can figure out what to do.

Thanks for playing the game!  I also was thinking that grid based movement would be good, given that everything is happening on a grid anyway.  ... But I got stuck with the first thing I implemented. :)