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(+3)

Theme is great and having to manage which tower is active is kind of unique. Elements add a layer of complexity but feels really difficult to not take damage when you're caught by a new element without the right tower. Maybe something that says what's coming next or a tooltip when hovering enemies that tells you what its weak against! Great job team!

(+2)

Ah I really wanted to do something like that, you're right it does catch you by surprise sometimes. Unfortunately I ran out of time and couldn't implement it but I can always update the game in the future.

Thanks for the feedback!