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Great puzzle game, The thermoluminescence was a great and accurate way to show temperature as well as the fact that temperature reached equilibrium, the theme was on-point. The level design was also good but I have to agree with other comments that some levels needed too much repetiton, maybe if the effect was more dramatic it would be better, once you solve a puzzle executing it should be as painless as possible unless difficult execution is part of the puzzle and game like some puzzle-platformer but this wasn't the case.

another nitpick is that jumping is too unforgiving, you should give a "grace period" when falling from ledges to jump, this is not noticed by most players but feels a lot better, as well as being able to input jumps a bit early from the landing. This is a puzzler not a platformer, but failing the last jump in the level with the hot column and water to the right was really frustrating.

Thank you for detailed feedbacks!

> too much repetition
Now I can agree.

>if the effect was more dramatic it would be better
Honestly,I don't love too dramatic effects which can be seen in many other games.
But I agree I should decorate this game more.

>once you solve a puzzle executing it should be as painless as possible
>another nitpick is that jumping is too unforgiving
I know these are related problems.
Bad control is caused by lack of my code experience.
Giving a "grace period" or some improvements like that will help definitely.