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(+1)

Hi Guillermo. Nice to meet you. I know your game from the TIGSource forum :) I must say your game look totally great! I have two questions to you:

1) Did you play the Serious Sam #1 or #2? And if yes, are you inspired by this game in any way?

2) How do you feel with developing it in Unity3D? Do you like this engine or maybe you wish you did another choice in the past?

We are developing our game in Unity3D too and generally we love this engine but the worst part of the all development tools is the Visual Studio (MonoDevelop too).

Good luck with your game! We are following you :)

(+1)

Hey there!

Yes, absolutely! Serious Sam is an awesome, fun game and it has inspired us a lot. You know, Egypt, haha. It's one of our main references along with Ziggurat or Rogue Legacy.

About developing with Unity: it's fun as well as it's challenging sometimes. We love using stuff like shaderforge or behavior tree, because we save a lot of time, but in some areas it falls a little short, as you said.

Thanks a lot for your comment and congratulations on your game, man. Looks really nice and I already love that dog, haha. Keep on that great work.

Thank you for kind words! :)
One more question. Which IDE are you using for development? Is it Visual Studio? If yes, have you got ReSharper plugin that extends VS capabilities? We don't have that because it is too expensive for us for now, but it seems worth buying.

Yeah, we're using Visual Studio but we're not using ReSharper. We've heard so many nice things of it but haven't tried it yet. Do you miss anything in particular from VS?