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On "Your Time" is just that. Your time is precious, and costly. Developing a game in your time, is still taking away from hours of you doing other things. If you're looking to keep track of development cost, your time is definitely one of the most important factors to count. If you want your game to be free, that's dandy, but when you're looking at it from a break even angle, how long did it take you to make the game, and how much time you plan on spending on the game after development should be measured.

Thanks, Wasteland Dan. I understand your point and have kept that in mind during development. However, much of that time was learning as I went. I'm actually a graphic artist who gave this gaming a shot. It's hard to separate the student game developer from the professional when considering the total time spent. The graphics, music etc. was much less time than figuring out all the game logic. Lot of trial and error. In any case, if I charge what's reasonable to pay myself for the time spent it would be a ridiculously high price. I'm already in the hole either way. Just trying to cut my losses.