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(+1)

More like Djacked.

This is a fun little point-and-click! I like the idea of re-rolling the environment to try and find new items, with the ticking clock of both the progress bar and the dimming lights. I could imagine additional factors contributing to the global death clock, like some sort of spirits attempting to free the Djinn that must be banished before they reach the lamp. Any way to get the player juggling more would be a fun inclusion!

Aesthetically, the art direction here is clean and well made. The focal point of each environment is always the lamp and discovering all the places where the items can hide led to some fun surprises throughout.

Great work!

(+1)

Thank you so much for the kind words! I'd definitely love to explore some other ways to make this game more hectic; if Mr Afroduck is up for it, I'd also like to make an endless version! Thanks for playing and glad you enjoyed!