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There's something special about interactivity. I can't binge watch TV shows, and movies feel like a lengthy investment -- but somehow I can gawk at a screen for eternity if I just get some choice and some knobs to twiddle.

I joined AAA development to be a part of an industry that made fun -- it sounded cool, and it is! But AAA has many constraints, so I jumped ship to indie to take more creative risks.

I want to (hopefully!) be a part of this new indie wave that's pushing games forward, with old ideas and new. Minecraft, FTL, Hacknet, and others. I love seeing where our medium can go, and teetering on the bleeding edge sounds like a fun place to be.