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(+3)

Quite well done traditional shmup! Love the presentation & ghastly theme. The normal mode's 10 second "hyper charge" implementation was pretty lackluster since it takes forever and goes against the caravan-y mechanics, but CURSED mode is a lot more interesting and should have probably been the main feature despite how strict and punishing it is. The only complaints I have are pretty small like the very slow movement speed, those tiny green bullets that are needlessly difficult to see/track and the nasty swords coming from behind with no warning. Very impressive & fun overall

Funfact: CURSED mode was planned as the default mode, consider 'normal' to be an easy mode of sorts -- apparently people don't like to play 'easy' modes though, so I hear, so it was renamed. CURSED is definitely the game as was intended. ;)

Noted about those swords. Would've given those a better telegraph if (and I keep saying this) we didn't run out of time. Glad you enjoyed the rest though. :)

It's a shame since I imagine lots of players will see CURSED as some bonus and judge it solely on normal mode's very simplistic implementation of the 10 sec gimmick, hell I almost did that

It's a tough call, yeah. Ratings don't matter too much to me though, my partner and I have been wanting to make a game together for years and this jam happened to be at the right time when neither of us were too-deep in our own projects, so we finally did it. :)

We are, however, making a list of improvements for after the jam's rating period, to improve the game; with basically everything we should've done had we more time. Among these, I think I may rename 'normal' mode to 'novice' because, yeah, it basically is. ;)

(+2)

You could just name it something like "simple", "orthodox" or even "traditional" and default to cursed mode. Getting players to play the modes you want without making other modes feel illegitimate is definitely a very tricky balance