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I agree on the wall run speed being too slow. You still cannot run up walls infinitely, but like in the previous version, this is easily circumvented by mashing shift all the time, so right now the limit is kinda pointless. Another thing I noticed is that grappling from a standing position doesn't seem to work that well.

Movement feels a lot less loose than the previous version, I like that. I also like the new level design, even though I'd have hoped for another tutorial.

It's a pretty good improvement overall.