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running out of bombs is a very new problem, hadn’t heard of this til now, so thank you!

I agree with switching mech on tab release being much better, I just hadn’t figured it out before demo day, so I’m glad you agree. 

Switching is very buggy, and I already know which room you’re referring to falling through the floor on. 

The sprite glitch happens after certain stuck instances, it’s on the big bug list haha

The bombs are never supposed to run out, I’m sad you didn’t get to finish because of this. I will check it out this afternoon and try to replicate it. Thanks so much for your feedback again, Rokas.