Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thanks for this advice!

We have done exactly that with our project Till Dawn, we posted on the forum and also posted the releases on our twitter account. There were lots of visitors all day, but as we decided to have a minimum price of $1.00 the visits decreased totally.  That's because we are no longer listed in the list (https://itch.io/games/free/input-htc-vive) even if we have a demo (which is always one version behind). We were very high in that list and it's very sad that we are no longer in there.

Furthermore there should be something to post to the whole itch.io community through the forum. As we understood you should only post once there for a new start and the rest should be done on the devlog.

(+1)

This is interesting to me, because my experience so far has been the opposite.  My game's a twin stick shooter, and the traffic from https://itch.io/games/tag-twin-stick-shooter is 4x the traffic from https://itch.io/games/free/tag-twin-stick-shooter.  But both of those pale in comparison to the traffic that came through the frontpage and Newest.  But even when traffic peaked, literally nobody tipped.