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Thanks.

I just used a couple of asset packs I had to speed up development for the time limit of the jam even then I was only able to fit in 2/3 of the A ending and none of the B ending. I'm currently in the process of learning pixel art with the goal of transitioning over to my own artwork as I gain skill.


Balance is something I've struggled with. My next revision after the jam is finished will reduce the encounter rate while buffing exp drops and giving Mike more special abilities and make the player have to pick between a gun or a baton.

Another thing I need to balance is the drop rate of healing items. Bandages replenish health and energy drinks replenish magic. I've gone overboard on chest placement but what the chests give is random.