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Belatedly, I don't have a special interest in fixed-camera games, but I think we should talk more about technique and aesthetics in games. Nowadays it's all lumped under "3D" as if only GPU features mattered. Then "serious" developers wonder why games still aren't taken seriously as an art form. And actually they are, but... only those games whose creators treat them like art, and not glorified tech demos.

Of course, the big problem with fixed-camera games is that you still need a full 3D engine, with all the issues arising from that, including content creation. But then again even so-called pseudo-3D games with limited renderers that take shortcuts are much more 3D than technology snobs realize.

Ehh, I can't really complain much about folks who strive for photorealism in games - it's a measurable, objective goal, both as a technician and an artist, and there are honestly scant few of those kinds of achievements in life. I salute those who seek to attain that peak, even as I acknowledge as John Carmack said back in the day, "We're past the knee of the curve in terms of major noticeable graphical improvements."

I'm more of a 'right tool for the right job' kinda guy. TF2 looks great, Monkey Island looks great, Apex Legends looks great, Papers Please looks great, Return of the Obra Dinn looks great. Some aesthetics require GPU grunt.

Isss all coool. =D