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Hi again. Small post this time. 

This is where I finally started thinking of ways for my proc gen to work. Visually wise.
Because the levels were all 16 tiles vertically, I started coming up with map keys for every level

Like if this tile is in this height use this tile. The gif above shows the baby steps of that process.
I never got around to making a small editor for this mapping, so most of it was done with ifs,elses,switches.

See ya next time.