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(+1)

Visual

The game looks really good! The art is clean, it's pleasing to the eye and everything goes together :)

The button to validate the "Settings" looks like a "reset" button. Not really intuitive :(

Audio

The BGM is great, but I feel like the SFX is not completely related to the game. It would have been nice to have different SFX for each weapon, and an SFX for the hurt/die moments.

Tutorial

Short, in game, with visuals. That's a proper tutorial for me :)

Gameplay

  • Having a few seconds to breath when taking damage is great, plus the visual clue is really well done!
  • The surprise weapon works well too, but I feel like the projectiles are way too slow.
  • Santa moves a bit too fast imo, but it's probably linked to the previous point.
  • The little elves around Santa make the game a bit weird once they're invisible, I thought I was hurt by nothing until I realized it was one of them being invisible and touching me.

Fun

The game has great potential, but I found it a bit too frustrating. Maybe because I'm really bad at aiming.

Bugs

I don't know if it's linked, but the game crashed when I (possibly) died.
You can click the "quit game" button while in the settings menu.

Theme

No problem on that point, that's completely in theme :)

(+1)

Hey, thanks for the constructive feedback, appreciate it a lot! The 1.0 version has some game breaking bugs that mess with the feel and also some stuff that should've been polished more. We just released a 1.1 version that was updated post-jam today that fixed a lot of stuff and I hope also touched on all the problems you had with the game. The player hitbox in 1.0 was bugged sadly, the guns you can pick up have a decently big hitbox and the game counted that as your hitbox when you held it.