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Here a tip :

change the orientation of an actor yourself - put a little Sup.log(this.actor.getOrientation()) - and cut paste.

Quaternion is complex and don't work with angles so it's the fastest.

but there is function who use angle, (in a hurry can't remenber, it seem there is "local" in it)

(+1)

Thanks for the tip, I could have just used Euler all along it seems. Sorry for my incapability to understand this.