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The animation itself is fine. I use Clip Studio Paint to animate. My question is related to Unity itself, when I try to slice and put my sprite sheet into Unity, it looks messed up. I messed around with the pivots for a few hours, but no dice. 

(1 edit)

Here’s an example of what I mean. 

The animation is playing on the left. My player object already has a down and up animation looping as intended.

https://cdn.discordapp.com/attachments/609928057196642317/733980888991268925/bkoahwidwahd_-_SampleScene_-_PC_Mac__Linux_Standalone_-_Unity_2019.4.4f1_Personal__DX11__2020-07-18_.mp4

Hmm took a look at the animation, one thing I noticed is that the frames show up in the wrong order, is that intentional? If we take for example the frame animation you posted above, and number the frames from 1 to 6, they show up in the video in this order -> 1 3 4 6 2 5

I doubt this would fix the pivot issue, but maybe it can help make it more clear where the issue is?

Other than that, I can only assume something is misconfigured in Unity, and unless you show us how it is currently configured, I doubt anyone can offer more advice.

I’m pretty sure that the frames are in the correct order, I’ll double check though. And all the Unity settings are default, but I’ll still post screenshots of my sprite editor, but I’m not sure what you mean by “showing what I have configured”? What should I screenshot to make things easier?

I checked the video that you linked frame by frame, and the animation frames were not showing in the same order as the sprite you posted above.

What steps did you follow to make your sprite appear animated in Unity?

I imported the sprite sheet, and sliced it using the auto slice thing, and then I adjusted it. Made the pivot the bottom center, and then dragged the frames created by Unity into the scene so it would make the animation.