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A jam submission

trial of the sorceress - sub to UDC Jam 27View game page

UDC Game Jam 27
Submitted by Sethreus — 22 hours, 20 minutes before the deadline
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trial of the sorceress - sub to UDC Jam 27's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#192.1652.714
Fun#211.9372.429
Overall#241.9372.429
Innovation#261.7092.143
Theme#301.9372.429

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Discord Username(s)
Sethreus

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Comments

Submitted(+1)

"COME and find me, YOUNG SORCERESS" x ∞

I'm a sucker for magic spells. This is a nice start, the models look fine, I liked the monsters. Sadly it was tooooooo dark, and most of the scenery and models were difficult to see. 

Additionally, the controls need tweaking. Throwing spells is difficult because the shoot goes straight forward from the character's front, instead of going to the screen mouse or a crosshair.

Now given the fact that you are a long range spell caster, all monsters don't represent a real treat since all of them can be attacked from far.

The audio needs some tweaking in general, fire spell is too loud, ghost speech is too low. Also, the ghost can't stop talking: at the start it repeats the same over and over and then in the fight each time I get close it repeats the same speech. I actually was cracking laughing because it reminded me to the good ol' skyrim days, where an impressive battle is taking place while some NPC is doing it's normal routine at the background.

This is a nice job! It looks like is just a starter for a bigger game. It could even become a magical hack n slash. It has a lot of potential. Best of luck!

Submitted (1 edit) (+1)

Ah! Also, when the ghost says, "Activate the Shrine", I had no idea what to do, I just started clicking and pressing E everywhere. I don't even know what started the fight. I know the Shrine is the structure where the ghost was but no idea where to start it. It needs a clue or something to know where to go.

Submitted(+1)

This is super cool. Ran a bit slower on webgl, but that's to be expected. The only issue I ran into was the dialogue would infinite repeat (and go back to the start randomly) if I didn't stand still.

Developer

Added an WebGL Version

Submitted (2 edits)

This has more enemy variety than Ratchet and Clank: Rift Apart. Good work.
Lighting is a tad dark along the shadows. A global light or whatever can help with that. But otherwise, pretty decent project.

Developer(+1)

many thanks 4 your testing, rating & comment ☺️ 

Maybe i just wanted to safe some electric energie and thats why i minimised the global light 🤣

Submitted(+1)

Hey, all power to the movement. Environmentalist, woo.