Hi, it's me, Northburns! I'm joined by my brother ippekun and cousin kueskol. Since "on computer you have to call [it] something" (Ringo Starr, 2005) we're calling ourselves collectively as 2BC. And this is our LibGDX 2015 Jam DevLog!
Due to all sorts of preoccupations, like day jobs and Christmas preparations, we couldn't start before 22nd. As such, let's keep this first post short; we're already running late. Future ones will likely have more substance. But that's ok, let's do this :)
Let's Go Bowling!
Our game most likely won't include bowling. But it's our project's working title. What our game does have though, is a shipwreck on a foreign planet. Think of Robinson Crusoe, but in spaaaace! (maybe the hero was on his way to go bowling..)
What we're trying to do here is a super-simple roguelike survival game. We had a meeting discussing our expecations, ideas and what not, and I'm now hard at work doing initial prototypes of some of them. Oh right, this is a jam! What I'm writing now will be in the fina l product. There's no time to lose!
So that's how I'm spending the little me-time I have this Christmas. Ippekun and kueskol are doing art mockups and stuff over the festives. We'll be meeting soon after Boxing day, expect some more coherent thoughts to appear in this log then :)
You can follow our progress on this dev log, and on our Bitbucket repo here: 2BC at Bitbucket