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Fev Game's Devlog

A topic by FevGames created Dec 19, 2015 Views: 1,009 Replies: 9
Viewing posts 1 to 10
Submitted (1 edit)

Life in Space

We're super excited to particiate in our first jam.

Submitted (3 edits)

We're outlined our basic game, selected a title, and have our first concept logo.

Game: Escape from the gravity well of a black hole by any means necessary.

Title: Singularity Escape.

Logo:

Submitted

First revision of the main menu screen:


Submitted (1 edit)

Sexy menu is sexy.


Submitted

Sample isometric room and first view of the action wheel!

Submitted

Our pixel pusher has been hard at work making new tiles and the design document has been seeing revisions, updates, and love. It's hard not getting caught up in the fluff. Even though this is our first jam, talking about and documenting all these extra crazy ideas has gotten in the way a few times. Lesson we can certainly take away from the jam. I'm not sure we could survive a shorter jam till we get more practice under our belts.


Submitted

Our pixel artist and devs have been hard at work now that the holidays aren't bogging us down. We'll have a playable game yet!


Submitted

Basic layout of The Gambit! We're hard at work trying to turn our design into something payable in time. Oh yeah, sounds are probably a good idea right? Derp, getting right on that! Exploring free to use sound/music on /r/gamedev. Love reddit.


Submitted

Has it really been 5 days since the last log? My this jam has gone by way too fast! In the final days of the jam we've had to feature cut, use place holder art, and balance the game enough to be playable before the deadline. The most important thing is, she flies! From start to finish, we've come together as a team to deliver a game for the very first time! This jam has been such a rush for the team and we've all learned things coming out of this.


Submitted

And the final submission has been turned in! What an experience this has been. Excited to try out all the other games!