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A jam submission

Ignite VelocityView game page

Submitted by evengy (@theevengy) — 17 hours, 13 minutes before the deadline
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Ignite Velocity's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetics#274.3874.387
Sound#1143.4193.419
Music#2003.3873.387
Fun#2423.3873.387
Mechanics#2433.2903.290
Theme#3363.2263.226
Story#3442.3232.323

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
1

Did you use any existing assets? If so, list them below.
Track models - slightly edited fbx files from a free asset from Unity Asset Store. Music and SFX - free assets from Unity Asset Store and from free Sonniss bundle. Neon motorcycle and building models were developed during the jam in blender. Track elements and UI - developed during the jam. Skybox - free asset from Unity Asset Store. Fonts - free asset from Unity Asset Store.

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Comments

Viewing comments 8 to 1 of 28 · Previous page · First page
Submitted(+1)

This looked and played great and was a great take on those fun mobile games. 

Submitted(+1)

I liked the Tron vibe. :) Also dimension switch mechanic was very well done, having power up in one dimension and time bonus in the other made it quite challenging.

Well done!!

Submitted(+1)

I love the look of this, good job

Submitted(+1)

Really unique concept! A lot of fun!

Submitted(+1)

good idea, but needs some more love for the execution. it's too hard while being quite slow. it didn't feel as much fun as i wanted it to feel like.

Submitted(+1)

A bit too hard I think because any mistake you make is basically game over. But the presentation and idea are both really good! :)

Submitted(+2)

so i personally wouldnt have had a 1 hit kill on the wall, specially with the sharp turns you got. maybe add a health bar, then subtract health for hitting the wall. 

Submitted(+1)

Made it to Level 3!!!

Viewing comments 8 to 1 of 28 · Previous page · First page