Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

RuinedView game page

A short game about exploring the ruins around a large mysterious cathedral, that you just have to get in to!
Add to collection

Play ruined work

Ruined's itch.io page

Results

CriteriaRankScore*Raw Score
Overall fun and playability#353.3163.316

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Theme incorporation
Start off in the ruins, fight eldritch monsters, and find a way to the long dark void where you can spend your days in peace and darkness.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Graphics are lovely, really nice consistent style and sense of place.  I'm glad I was invincible, I would have "died" once and restarting would have been annoying ^_^.  I got what is I guess a bug a few times, some big black blob seemed to attach to my camera, couldn't see where I was going unless I was strafing and could then just see a little bit, and it usually cleared up when I got near a healing area.    One time near the purple orb, something similar tinted part the screen yellow (subtractive purple?), I think, instead of black, maybe some effect was going awry?  It took me quite a while to find all 3 orbs (just didn't see the door to the purple orb area ^_^), but I made it back home in the end!  I liked "forward" being attack for the simple combat, made things flow pretty nicely.

Developer

I wouldn't have been so cruel as to have you restart on death! The health points are supposed to be save points as well, but when I couldn't get the save system working, god mode got left on on accident for the final export. Those particular visual bugs are unusual, I haven't seen anything like that. I'm wondering if an enemy somehow stuck to you, but it should have moved away relatively quickly so I wonder if maybe they are some sort of incompatibility with the gfx. I'm still glad it was somehow playable though, so I appreciate you giving it a go!

Submitted

Ah, restarting at the latest health point wouldn't have been too bad =).

For the visual bug, at first I thought it might be an enemy, as the first time it seemed like it was right when I walked over a corpse (that maybe came back right when I stepped on it?) but it didn't seem tightly correlated, and there was no enemy anywhere nearby when I escaped the bug.

Submitted(+1)

I really enjoyed the simplicity of this game. It was fun to explore the area while quickly defeating enemies. It also created a false sense of difficulty as you would get close to dieing right before you kill the enemy and level up and get your health back. I also enjoyed the concept that the enemies moved when you did. Reminded me of Super Hot in that aspect and almost a little bit of Crypt of the necromancer. Great job! 

Developer

Crypt of the Necrodancer was definitely an inspiration! But I wasn't gonna try to make no rhythm game, lol. But I know that feel when you get the level up right at the end of your health! Thanks for playing!

Submitted(+1)

Somehow, I was immune and would not die when at 0 health. Which was perfect because I got to finish the game in one run. I loved it! The graphics are awesome, movement and combat are very satisfying, the mobs are adorable and the level layout was cool and maze-y without making you get lost.

Very well done!

Developer

Haha! It wouldn't have been too hard if I hadn't left the invincibility on, but I'm glad you still got to enjoy the atmosphere and mechanics! Thanks for the play!

Submitted(+1)

I beat it! I loved the graphics, the movement was solid, the combat was simple but I didn't seem to die when I got low on health. The creatures were cool too. The environmental design and size of the map was great.  Overall no complaints, well done!

Developer

The invincibility is unfortunately the biggest sour spot I think. Thanks so much for playing and paying some compliments!

Submitted(+1)

"Ah sweet endless void" That's a cool ending. I restarted thrice and eventually won without not dying.

The game is fun. The environments look good, I like the enemies'animation and the enemies fit alright inside the environments. The music is pretty nice. The game controls well, movement feels good and turn-based bumping into enemies is to my taste, levelling up and choice at level up too. Difficulty is on point, getting back your life when levelling up was a good choice here and the life triangles are just frequent enough. In the context looking for some mcguffins inside a relatively open environment to unlock your path to the end if perfectly fine, the inside of the cathedral and the vortex look super cool and I like the ending.

It sure isn't great that you won't die when you're meant to, I like games testing my nerves but that is rude ;).

This was cool, thanks for sharing.

Developer

It makes me incredible happy you played it honestly and honorably! It was intended to go the the last heal spot on death, but when I failed to implement a save system at the same time, that's when I left god mode on on accident for export. Everyone has different opinions on the difficulty, so I'm hoping that means I did it just right!

It's unfortunate you spend so little time in the cathedral after everything! Sorry for the late reply, but thank you for giving it a play!

Submitted(+1)

I managed to make it back to the void!  

Love the art style and the low-poly graphics, the pixel art textures and lighting were perfect.  I found the enemies quite hard to make out up close, but the effort you put into the level design and location outweighed any major complaints.  It's great that the exit door is located right in the centre of the map, and the church stands out so you always know which way to go to get back.  

Enemy variety was good too and the level up system worked well, I spent some time grinding the weaker enemies near the beginning to tackle those wolves in the forest, though it was only after I finished the game I saw your comment about the infinite health, but nevermind..!  Cool that you implemented looking up and down too, (even though it didn't serve any gameplay function other than admiring the awesome environments). 

I would have loved some more sound effects, especially when healing as I originally had no idea my HP went back up at those spinny triangles and just stood there spinning it endlessly thinking it would open a door somewhere or something.  The music doesn't seem to loop either.  

Overall, a fun little game, with impressive level design! 

Developer(+1)

I liked keeping the cathedral in the middle always visible, and I'm glad you noticed enough to mention it! Spending a little time grinding is the best way to actually play rather than live with the infinite health! I'm glad you played it honestly! And good idea with the sfx, it's one of the things I've heard the most. Sorry for the late reply, but thank you for checking it out!

Submitted(+1)

This game graphics are so polished damn good job!
Loved the setting and the enemies, atmosphere was good at the start but the music at some point stopped and never came back, you should mark the doors more as something interactable, at the start I was stuck cause I didn't know I could open the door and I often ended up not seeing most of the door just to find them after a double check, all in all tho I like the game and finished it properly! The graphics are the strong point!

Developer

Glad you were able to get through it and seemed to enjoy it! Sorry for the really late reply! The music not looping was from changing the bgm last minute and forgetting to change the loop setting on import, which is a bit of a strange place to set it. You would think it would be in the audio player! Thanks for checking it out!

Submitted(+1)

Really nice game! The art style is great. Music is nice. The dungeon has several half maze like places to explore. Combat is easy but efficient and works well. The upgrade system is also ok, if the player was able to die, which I guess was the intention.

Tiles are a bit small and movement could have a queue to make it more responsive. There is a bug where you can end up on same tile as an enemy.

Overall a really good submission.

Developer

Interesting you ran into that particular bug! I worked hard to make it not do that, but I think it can still happen after it gets revived maybe? Sorry for the late reply, and thanks for checking it out!

Submitted(+1)

If not for invincibility bug I think this game might be way too harshly tuned... Enemies spawn really fast and that made exploration a bit too punishing if you are away from the healing stone. Or maybe you have to grind each zone for a while, not sure.

Music was nice while it lasted!

And art is really nice too! Wolves are especially cute! Loved atmosphere in general.

Developer (1 edit) (+1)

The original intention was to have each door that you were able to open be locked, and you had to retrieve the key by defeating foes, which would ideally help you level up in each area, especially since you get a full heal when you level! That would have gated the hardest area (forest) from being accessed too early. But I definitely agree the respawn rate ended up being too high. 20 turns sounds like a lot, but it's really not!

Thank you for playing and the feedback!

Submitted(+1)

I got all the way to the end, and I've got to say the environment and aesthetic is incredibly polished! You can tell the entire map is oozing with attention to detail. I only have one nitpick on the visuals, which is to say some of the doors (i think only facing one direction) are darker, and a bit easy to miss. The doors in general are a bit hard to distinguish from the environment, so it would be a good idea to give them something to make them pop out a bit.

Otherwise gameplay wise, The enemy respawn seems to be very quick. I have to assume this is to counteract the unlimited heal pyramids, which I would suggest one of two solutions for: have the pyramid be on a countdown between heals during which you cannot use it instead, or if you want to be harsher, have them only give out a finite amount of heals.

Regardless, I enjoyed my time with this game very much!

Developer

Thank you for the feedback on the doors! It's a good idea to make them a little more visible. The original plan was to have the doors be locked, so they would have the same padlock you see on the cathedral door, ideally that would make them pop out more, but I'll consider that for post update! I also agree on the enemy respawn rate, 20 moves sounded like a lot, but it seems not to be, it doesn't help that enemy encounters take a turn each bout. I'll definitely consider the healing change too! Thanks for playing, and more for all the feedback!

Submitted(+1)

Wow, what a beautiful entry. I think, that even the super lowres enemies worked great. What sound was there, was good to. The ending was a bit anticlimactic, but its a game jam, so its okay. Please make a "real" game with this artstyle!

Developer

I am admittedly quite fond of this style, most of my projects I've started use it to some degree! This was the lowest resolution I've done yet though. I usually do 64x64/meter, but I stuck with 32x32 for this! And yeah, I waited til the last day to implement what little story there is, UI is one of my weakest areas in terms of experience so I couldn't quite get the dialogue system I wanted off the ground. Thank you for checking it out and giving it a try!

Submitted(+1)

It was really nice. You really nailed the environments and the spooky orange light. It reminds me of other melancholic games. I didnt see major bug but the ending was a bit abrupt for me because I went to search the orbs before getting into the cathedral.

Developer

Thanks! I got lucky combining the colors for a decent look! But yes, the ending is like...hilariously immediate. The last day was dedicated to progression and story, and both got hampered by it! Thanks for checking it out!

Submitted(+1)

The art style was very nice, reminded me of dark souls 1 style almost. Strangely the music isn't set to loop so I played half the game in silence lol. As others have said you can't actually die but the combat was simple but fun. Nice job!

Developer

Thanks! I changed the music last minute, so unfortunately it appears I forgot to set it to loop since it has to be done when you import it, not the actual node that plays it weirdly enough. But I'll remember that next time!

Submitted(+1)

I don't know why, but this one failed to pass anti-virus scans for me. That may be why you aren't getting as much interaction as I would expect. 

Developer

That's just great to know. Thanks for pointing it out. Out of curiosity, were you able to bypass it? (If you tried, that is) It seems that it may be because Godot is open source, they don't provide a signature for .exe's. Or it could be the failed save system I tried to implement, but just comment blocked out. Regardless, I'll put a warning up, that's a real bummer.

Submitted

I didn't give it a shot once it failed, and I figure that may be the case for some others as well. I haven't had the same issue with other Gadot games yet.

Submitted(+1)

The artstyle is very cool, exploration was pretty nice too. Like you said a bug make our character invincible, but otherwise I think the game would have been really hard lol, fighting a single enemy left me close to death, so trying to dodge them seems more efficient.  Some sound effects would have been nice but in a week it can sometime be hard to add everything. Good job!

Developer(+1)

Thanks for checking it out! The harder enemies were supposed to be gated as every door you opened was supposed to be locked, that way you couldn't go fight the wolves first! Final version will have that. But I was afraid it was too easy, so I'm glad to hear otherwise!