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Abstract

Employing shapes, patterns, and colors to create non-representational art. Abstract games often focus on evoking emotions or exploring game mechanics rather than depicting realistic scenes or narratives. They may feature geometric designs, procedural generation, or unconventional gameplay elements that challenge traditional genre expectations.

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Educational

Focused on imparting a skill, lesson, or piece of information to its player that would be helpful to them in other aspects of life, such as a faster typing ability or knowledge about a period in history.

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education