Game Devlogs Page 2
There is a rich tradition in IF beyond puzzlers and riddle rooms of literary fiction and hypertext narratives. I've always loved the opportunity to delve deeper...
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added a phone call fixed issues and added a sound cue for kicka close to the door replaced the extras menu song with a new song...
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🚀 🔥 2.2 Drops a Full Visual Rework: Color Grading, Fog of War Revamp & Glow Effects! ✨ Massive rendering pipeline overhaul and lighting rewrite. This is...
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Hello dear adventurers! I’ve added two things, and made an update to share them with you: I’ve added Steam Cloud Save , so now if you play on a laptop, for...
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New version so soon. Even got a bit of the next version already in it (Campaign Planner) but it still needs fixes and fine tunings. Better than what was before...
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This will be the final call for our "Trapped with Jester" x Plush Wonderland campaign ! Honestly, I didn't even believe that we can reach past 50%, we're even a...
Firstly let me just say I've been in such a better headspace of late when developing the game. I don't see these big content mountains in the distance any more...
Hello salvagers! Comet Angel v1.0.3 is out now. * Fixed a bug preventing the Chapter 5 title card from being displayed or unlocking in the gallery. * Fixed a bu...
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Hello everyone, This is a minor update to fix some problems we had with the audio + updating the mechanics used to talk to other characters during camping. If e...
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introducing Spark for the games basic currency, this spark will be use to buy items or pay for services via NPCs...
As a narrative designer, this project was a blast. Was it as long as I wanted? Hell no. I probably need to change the title from “Eighteen Hours” to “Roug...
Hello there, I am glad to announce the brand new 0.7 of the game. It took a very long time to come with this version which bring a lot of new features. From the...
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Hello there! Thank you all so much for being so kind and receptive to this project! I’m glad many of you have enjoyed this game! I’m aware of current bugs a...
Hello everyone! It's been a while since the last update but we're almost there! There are a lot of changes coming, but I won't describe them now; instead, I'll...
History Timer 2: 2026 Edition Major Release 1.1 Крупное обновление для хистори таймера вышло! Добавлен магаз...
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Devlog #1 — First Release & Project Introduction Hi everyone! This is the first official devlog for my new game — a tactical turn-based, story-driven projec...
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Hey all, I just released the Early Access of CH14 for Patreon members ! Check it out here and drop a pledge if you want: you get to read it early while supporti...
Crop and Claw v1.3 After some time, a few tricks were backported from Crop and Claw 2 to its prequel. There's a number of tweaks that makes overall game more fo...
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* 4-player mode added. * Menu redesigned. * In-game map editor updated. * Bug fixes (a looooot of them)...
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Small Update Letters now light up like a Christmas tree New words added to the database Bug Fixes...
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Sorry everyone but the next update will be delayed for following reasons polishing last minute bugs main dev's gandparrent died...
I am pleased to announce that the initial Godot 4.5 port of the Cocos2dx Windows version of the game is available to play in the browser! This is a minimal play...
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Take your game to the next level - on the moon! Super Video Golf’s first DLC named The Adventurer adds one new, full size, golf course: Barret Crater, Exocolo...
Truck City v0.49 has just been released. This is the change log: Improvement: tutorial 1 made clearer by adding marks on the map Improvement: Close button added...
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1.4.2 will be steps to a bigger update in the future, possibly 1.4.3 or 1.4.4...
Olá pessoal, tudo bem? Este é o meu primeiro devlog ! Estou desenvolvendo o Chimbra , um simulador arcade inspirado no clássico jogo de bolinhas de gude. O o...
We are now adding More and More Details Like Moving Bushes and Background Items in the First Few levels this means - Moving Bushes - Fountains -npcs -cars - bir...
Hello! Like said this visual novel/ rpg maker test game is based on my old comic. I decided I could link the comic here for those who might be interested to see...
Now, you can finally play just like how you did back in the 90s with Resident Evil - on a controller! Check the description to see the control layout. (Any stan...
How do I enclude sound and music? So using my own framework "MonoEngine" on top of MonoGame which is built on top of XNA as far as I know, I prepared myself two...
A user on the pico-8 forums discovered a bug where you had control over combat after death when healing because I assigned some values in the wrong order...
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After a month since my last update I’ve completed all of the elements of the demo (sfx, music, etc.). I am now in the process of polishing things up before re...
🛠️ Tac-Stab-Toe — Update V1.1 Release Notes 🎮 Gameplay Improvements ⚖️ Turn Order Alternation We’ve added a major fairness improvement to compet...
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EN Ladder type of corridor is now reworked Intercom voiceline rework RU Коридор с лестницей реворкнулся Смена сообщени...
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Hi guys, it’s me again! After a bunch of unfinished projects and switching between coding languages, I finally made a new game and uploaded it. This one is a...
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How do I get people to care about my game? Ive been coding for over a year, and no one seems to care. What am I doing wrong?...
minor updates 1. b. head has a new jump scare animation 2. b. head also has a new movement sound 3. the camera map is more cleaner 4. b. head has a new mugshot...
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Version 1.5 is finally here. This update focuses on quality of life improvements, balancing, and making your Custom Night experience smoother and less annoying...
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Unhinged Shooty Game (demo) is being translated to other languages. But unfortunately the words unhinged and shooty don't exist in most languages, and shooty is...
I have been working hard for my entry to the Gdevelop Big game jam #8: Under Cell Under Cell is a stealth game where you can hack enemy robots. I hope you will...
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Fixed a bug where auto-clicker stats would not display...
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First attempt at making a clicker game!
It’s been a while since the last devlog because I’ve been preparing everything for the upcoming Steam release. I’ve loved working on this game, but I’m...
I found some typos and small continuity errors that have been fixed. Additionally, the Brigand's "Can't Keep Me Down" ability's name has been changed to "Don't...
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Released a stable alpha version. Meaning as bug-free as I can get it for now, let me know if you find any! Fixed a camera bug in the last build. Now you can exp...
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Hi everyone , I forget the patchnotes to the patch from last Monday. Here they are: New Added new ship command: Advance to the range of the weapon with the lowe...
The project isn’t dead! The last few months have been very busy, leaving me little time for development. I participated in the GMTK GameJam in August. And, si...
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