Game Devlogs Page 2
After 8 months of hard work, all done solo btw, I’m incredibly excited to announce that the early access demo of my game is officially out! This journey has b...
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Después de meses de prototipos, ajustes y pruebas, hoy publicamos la primera versión completa de nuestro juego. Esta versión marca el inicio oficial del proy...
Hello, everyone! Thank you again to those who have played so far. We truly appreciate your support. We will continue to develop the game for another month or so...
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There was a shadow patch between this patch and 1.0.3 that I should've labeled as 1.0.4, but it was only two bugs fixed and I didn't feel like writing a whole n...
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This update focuses entirely on improving user experience, device compatibility, and giving players full control over how the game appears on their screens. Eve...
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Forever Wonder Colour has been released as the 10th game of Confounding Calendar 2025 ! I hope you enjoy. Don't forget you can try custom puzzles after you've d...
Hey everyone! Before diving in, here’s the quick version: Act 2.5 is a small bridge update focused on polish, readability, and two new optional Side Stories...
Rubik's Cube 3x3 to 128x128 - fully playable - select your grid size, press shuffle, also has auto-complete. Fully scalable...
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Hi everyone! We're happy to announce the release of a big post-jam update of our game BUG LIFE ! This was originally a submission made for Brackey's Game Jam...
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Check out the new scythe swing animation! Feedback is appreciated. Also, there was a bug that every time you play a card, it stacked and stacked it's abilities...
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The ECHOSTEP Universe is expanding... As if it ever existed. Meet Rhythmic Fall! Rhythmic Fall is an upcoming RPG set in the world of music—meet a certain fam...
This is a small patch that you might not notice any changes from. These changes clean up a few of the onscreen control issues and will keep parity with the upco...
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Hello! I managed to fix several bugs, including: Wombos not following Gooblets properly Gooblets not eating correctly Gooblets piling up in the bushes There are...
Thank you all for your continued support and feedback. Your help is invaluable and truly shapes the evolution of the game. Fixed a teleport issue that blocked p...
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Key Gameplay Changes REFLECT got a full redesign into an escalating cost + escalating power system that resets each sector, adding real decision tension between...
So, THRESHOLD, THRESHOLD, THRESHOLD... what an experience to make. This was kind of stressing to make, especially since I was already exausted from Critters and...
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This week's focus is on structures, not terrain. I'm crafting buildings with purpose—each design is tailored to its biome, from weathered Old Town garages to...
A few minor tweaks, I fixed an issue where the CPU usage would spike if a button was held down, and updated the border style...
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sa2 is getting delayed again cuz i need to remake the whole game from scratch in another engine cuz gms2 introduced a bug where there is a 1 second input delay...
that's about it lol...
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mano's
Added Statistics Fixed Baitupgrade (now it is working)...
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An atmospheric dark fishing simulator
The update rework for 1.2 is out! All I can say is: "Wow. This took far less than 1.5 years to make, unlike the last one.." Changelog: Added background music in...
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Hello everyone, and those who have been in interest of my Horror Game. Yes the demo may not have much as exciting things to do, but I'll take the time to make i...
Hey everyone! I’m still not very active on social media and such because of personal and health reasons, but I am still working on things. I’m fully aware o...
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I Have updated the game build and added background for the first level and will add more soon with game environments and i wrote the script still working on it...
- Added the first set of talents for the Orb Companion - Implemented a little Wall Clicker game where you have to get through walls and get deeper and deeper in...
Mari Lwyd's Pantri Panic v2 has been released! It fixes a couple of issues that have been spotted, nothing major, but adds a new feature:- The high score now sa...
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Changed label poition Made bottles hitbox smaller Added new floor Added props for decoration Added a door (however you cant leave)...
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I've been trying to scale the project into a longer game for a long time, but it seems my project as a form of reflection has already served its purpose. It's t...
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📢 Bioweapon Escape – Update Trailer Announcement! 🧪💥 Strap in, survivors — the newest update is here, and it’s a big one. Your feedback shaped th...
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Time to create the widgets to display the letters and the book contents. Let’s try to break down the contents we need to fit on these pages and papers. The En...
Challenge mode Now after beating the normal stages you have a challenge mode. Its stakes rise exponentialy, show how much you can get in it. Fixed the long anim...
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it's not the full release? arrest these devs for treason NOW On December 23, 2024, the demo for TERRENUS [ starlit reverie ] was released! Now, approximately on...
Changes: * 3 new levels * Background Music * General improvements...
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Quick patch with optimization + new cover. If you haven’t tried it yet, it's free for a LIMITED TIME. https://thewindyproject.itch.io/the-man-you-see...
For my final project in AI for Games, a class run by Alexandre Tolstenko here at Champlain College, I chose to work on a Five Nights at Freddy’s fangame to di...
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ALPHA 0.1.1 OUT NOW! So yeah! i hope yall enjoy!...
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Hey everyone! This update focuses on two areas that make the game feel smoother and more balanced: restarting runs and audio tweaks. 🔄 Restart with Enter You...
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Fixes and changes Fixed a bug that occurred when ending the game in Unexplored Location. The toggles layout has been changed, Sector Map button has been moved t...
I think the urban ruins results so far are pretty close to the initial ideal. At least generally closer than before...
Hey everyone, feasgar math! We’ve been quietly chipping away at Secret Path since the jam wrapped up, and we’re excited to share a wee bundle of quality-of-...
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A few small changes to address early concerns: stations now display their name on entry address shader stutters in web build asteroid damage effect no longer "r...
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Hi! After some playtests and general QA, I've made a few improvements and bugfixes for the demo: Fixed character rendering Fixed jump pad and canon controls Whe...
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Hey everyone, It's been a long time since any sort of updates but stuff have not been going well for me. Fortunately, I now have a stable-ish foundation and som...
I've released a demo of my newest game, Living Dead House . Check it out and play in browser!...
WHAT'S NEW • Venture additions: • Enemies may now already be holding items that may affect events and battles with them • Battle changes: • Implemented...
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Error Fixes You couldn't open a non-faction-affiliated store after visiting a faction-affiliated store. Selling certain knowledge items would result in an error...
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Since prototype-1.5.0 , I've made various improvements. To the graphics, and added a few useful debug tools. Added: "Rain" : Not yet implemented into a weather...
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