Game Devlogs Page 2
𝕋ℍ𝔼 𝔾ℝ𝔼𝔸𝕋 ℝ𝔼ℂℍ𝕃𝔸ℕ𝔻 is the national anthem of rechland that reflect there lifes...
Devlog: Rinrada’s Mystical Departure – Part 2 Even More Lessons Learned from Building a Gigguk Fangame TL;DR Organization is key: splitting code into smalle...
Hooray! The first Our Life apparel merch is live! I think it's really nice 🥰️. Edit: Looking for a discount? Makeship just dropped a brand new option for y...
C ritical Chaos is now officially live on Steam as a “Coming Soon” title, with a planned release date of September 25th, 2026 . This has been a long journey...
This here will be the cover for the game, a simple icon of a silver pill, as our game is about nightmares, with our game title on it, against a black background...
INDEV 2 fixes multiplayer, and fixes some other bugs with solo/survival. Multiplayer is still kind of buggy, so please watch out for any bugs. Settings will now...
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Now that we have the gloomy news out of the way! Let us look at this new baby! HAHAHAHA...
A few changes are made to this one: 1) Nicholus' Knacks has been moved into The Town map, which can be accessed by the world map at the same spot. 2) I have mad...
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Hey hey! It's been a long road to get here, longer than most we've done, but now the road has been run, and we're standing where we are today. So! Here's what's...
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- Removed ESC for pausing cause it conflicted with fullscreenmode - shrunk goomba edible height - fixed rare visual glitches regarding castle entrance...
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Just a couple things: -Changed the goblin attack so he does it twice in a row, he also moves a bit faster when attacking. -Made the skeleton move a bit faster w...
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TL;DR Summary Accessibility is Everything : Make your game easy to play—preferably in-browser with no downloads. Test Early & Often : Browser behavior can dif...
We’ve patched several issues reported by players: Fixed an issue where drifting too long caused players to become transparent and lose collision. Fixed a bug...
Our original direction for this game was to create a first-person detective game in black-and-white aesthetics. Here's the video of the prototype: However, look...
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Hello! This is Stan with JustGetAJobAlready.and, Andromeda's finest Job Agency If you see this you have been selected via our very rigorous screening process fo...
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Mi-Ni-Mi 2: A Fancy Reversal is now on itch. This has been in the works for a little while, but with upcoming jams and other pushes to work on projects, I decid...
After two months of working, the prototype version of Yani & Derek is finally done! I can finally reward myself with another chocolate bar! But first, what is Y...
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“Initial Release - v1.0” “Added AI difficulty levels” “Multiplayer now available!”...
This is bad news for WHS 3.0; as we were getting ready for our upcoming game BLOODLINES, the WHS 3.0 was deleted, and the backups updated without that build. So...
New patch v1.1 Bugs fixes and Ajustements in dificult Those who download the new version will get a new song on the soundtrack...
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Hi folks, it's me again with an amazing update! I've been studying SGDK version 2.11, and now that I've almost completed my PC port... I have successfully porte...
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I fixed some bugs, improved the audio mixing as some parts of the game were too quiet and more importantly added support for a new language, Turkish! Yusuf D. o...
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Alright, fixed the graphics issue (turns out I had the wrong spawn point for playtest), but now I just realized: My notes are gone. FRICK. Now I'm remaking the...
Hello everyone, it’s Eden again! I’m here to say that our first 4 fighters for our demo of ‘Mahou Jump X’ have been revealed publicly! Their full charac...
Agents of Groove will be available on Playdate Catalog soon, but is available NOW on itch.io, and 10% off during launch week! We’re proud to announce that aft...
Fixed a small bug causing level up to not be triggered when taking a breather...
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Dialogue Additions I decided to implement more UI additions this time a dialogue system. This allows me to provide feedback to the player when a bad item is sen...
This update focuses on something small but hugely important for an MMO: player balances. Player Balances in Supabase I added a dedicated balances table in Supab...
Here is our final Development Log! At least for now, it is very bittersweet to be done but we believe we will continue to work on the project and add lots more...
Now that the jam has ended: New: Flavor texts!!! Dialogue between Winter and Autumn at the start of the fight and when you reach the solstice. Also monologue on...
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Major update: Zero's Computer and other improvements. Gain access to Zero III's secret computer . You can run tests inside and get statistics for various charac...
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As promised, v0.73 is out! Wanted to get more into this update, but I am going away for a few days on holidays 🦃. **v0.73 Patch Notes** ### **Prestige & Prog...
Aden This week, I made significant progress on our game’s lore and world-building document. I spent time refining key narrative elements, clarifying the histo...
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Go check it out! I put a lot of effort in this, thanks! <:')...
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BugFix: The Endings now display properly. Bonus note: The game has currently very limited content due to the lack of time during game jam between other things...
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I apparently failed to post this 19 days ago when I original wrote it. I haven't touched this in two days. I have a mobile game that I'm in the process of getti...
I made a free web-based puzzle game called nuworm. While it might take you three hours to beat, it took me three years to make. In this post, I'll show some of...
v. 0.13.2 Wounds and death Your pilots can now be wounded and killed. The rules are simple and taken from Hinterlands. An explosion of ammunition and destructio...
Hey everyone! We’re closing in on the release of V0.5 , and things are really locking into place. Here’s the latest from the world of Black Fox: ✍️ Stor...
Car Companion is now on the Google Play Store!...
Drive with your Car Companion!
In this version I focused on Audio design and engineering, adding poker card and chip sounds as well as dramatic sounds during all in : drum rolls, cheers, boos...
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Hi all, Huge progress! Completed are the Escambray Wilds--a densely-forested area, about twice the size of Lisotte Wilds, where escape from battle is impossible...
Major features added: A cover system is in the works! Walk into a hide able cover to initiate it! Cyber chips now auto select and come with ammo! Electric shock...
Added ONLINE MULTIPLAYER (taken directly from Pr1nted) (thank you Pr1nted) Added 5 new portraits Added 1 new flag...
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This will be the new leaderboards page. If you have a time that you are proud of, you can reply under here with a screenshot of your time and which level it was...
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