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Game Devlogs Page 2

Demo Version 1.0
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Marketing
After 8 months of hard work, all done solo btw, I’m incredibly excited to announce that the early access demo of my game is officially out! This journey has b...
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Lanzamiento de la Versión 1.0 – ¡El inicio de la siguiente gran etapa!
Major Update
Después de meses de prototipos, ajustes y pruebas, hoy publicamos la primera versión completa de nuestro juego. Esta versión marca el inicio oficial del proy...
Update #2
Hello, everyone! Thank you again to those who have played so far. We truly appreciate your support. We will continue to develop the game for another month or so...
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Wilderbard A-1.0.4
There was a shadow patch between this patch and 1.0.3 that I should've labeled as 1.0.4, but it was only two bugs fixed and I didn't feel like writing a whole n...
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⭐ Update v1.3
Postmortem
This update focuses entirely on improving user experience, device compatibility, and giving players full control over how the game appears on their screens. Eve...
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Forever Wonder Colour released!
Major Update
Forever Wonder Colour has been released as the 10th game of Confounding Calendar 2025 ! I hope you enjoy. Don't forget you can try custom puzzles after you've d...
Act 2.5 Announcement
Hey everyone! Before diving in, here’s the quick version: Act 2.5 is a small bridge update focused on polish, readability, and two new optional Side Stories...
Rubik's Cube (with an extra twist)
Major Update
Rubik's Cube 3x3 to 128x128 - fully playable - select your grid size, press shuffle, also has auto-complete. Fully scalable...
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BUG LIFE post-jam update! 🐜
Major Update
Hi everyone! We're happy to announce the release of a big post-jam update of our game BUG LIFE ! This was originally a submission made for Brackey's Game Jam...
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Scythe anim and Card bug fixed
Check out the new scythe swing animation! Feedback is appreciated. Also, there was a bug that every time you play a card, it stacked and stacked it's abilities...
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Meet a new change of rhythm
Major Update
The ECHOSTEP Universe is expanding... As if it ever existed. Meet Rhythmic Fall! Rhythmic Fall is an upcoming RPG set in the world of music—meet a certain fam...
v1.1.5 Hotfix
This is a small patch that you might not notice any changes from. These changes clean up a few of the onscreen control issues and will keep parity with the upco...
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Big News
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Game Design
Hello! I managed to fix several bugs, including: Wombos not following Gooblets properly Gooblets not eating correctly Gooblets piling up in the bushes There are...
🛠️ Devlog – Update
Thank you all for your continued support and feedback. Your help is invaluable and truly shapes the evolution of the game. Fixed a teleport issue that blocked p...
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The Feedback Loop
Key Gameplay Changes REFLECT got a full redesign into an escalating cost + escalating power system that resets each sector, adding real decision tension between...
THRESHOLD is out!
Major Update
So, THRESHOLD, THRESHOLD, THRESHOLD... what an experience to make. This was kind of stressing to make, especially since I was already exausted from Critters and...
4 files
Devlog #1
Devlog #1 This week was about grounding Grunk’s world with the first natural objects. Rocks, bushes, and berry bushes are now modeled and ready to be integrat...
Piston Chaos:KCC-Architecture Deep Dive: Building Biome Identity
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This week's focus is on structures, not terrain. I'm crafting buildings with purpose—each design is tailored to its biome, from weathered Old Town garages to...
Minor updates
A few minor tweaks, I fixed an issue where the CPU usage would spike if a button was held down, and updated the border style...
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annoucement
sa2 is getting delayed again cuz i need to remake the whole game from scratch in another engine cuz gms2 introduced a bug where there is a 1 second input delay...
New update fixing a couple things.
that's about it lol...
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mano's
Added Statistics + Bait fix
Added Statistics Fixed Baitupgrade (now it is working)...
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An atmospheric dark fishing simulator
[CHANGELOG] Cave Game v1.2 Rework
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Major Update
The update rework for 1.2 is out! All I can say is: "Wow. This took far less than 1.5 years to make, unlike the last one.." Changelog: Added background music in...
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Update so far
Game Design
Hello everyone, and those who have been in interest of my Horror Game. Yes the demo may not have much as exciting things to do, but I'll take the time to make i...
Bugs
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192
Hey everyone! I’m still not very active on social media and such because of personal and health reasons, but I am still working on things. I’m fully aware o...
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Vortex Demo Update
I Have updated the game build and added background for the first level and will add more soon with game environments and i wrote the script still working on it...
Orb Talents, Wall "Clicker", HP Bars and more
- Added the first set of talents for the Orb Companion - Implemented a little Wall Clicker game where you have to get through walls and get deeper and deeper in...
Mari Lwyd Pantri Panic v2 Released
Mari Lwyd's Pantri Panic v2 has been released! It fixes a couple of issues that have been spotted, nothing major, but adds a new feature:- The high score now sa...
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Devlog 1
Changed label poition Made bottles hitbox smaller Added new floor Added props for decoration Added a door (however you cant leave)...
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Release: a demo on which I decided to end
Major Update
I've been trying to scale the project into a longer game for a long time, but it seems my project as a form of reflection has already served its purpose. It's t...
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Updates
📢 Bioweapon Escape – Update Trailer Announcement! 🧪💥 Strap in, survivors — the newest update is here, and it’s a big one. Your feedback shaped th...
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Displaying Actual Widgets on the Pages
Game Design
Time to create the widgets to display the letters and the book contents. Let’s try to break down the contents we need to fit on these pages and papers. The En...
CHALLENGE MODE & Beautiful QoL
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Major Update
Challenge mode Now after beating the normal stages you have a challenge mode. Its stakes rise exponentialy, show how much you can get in it. Fixed the long anim...
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happy (almost) ONE YEAR anniversary! development progress, and stuff
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it's not the full release? arrest these devs for treason NOW On December 23, 2024, the demo for TERRENUS [ starlit reverie ] was released! Now, approximately on...
Update
Major Update
Changes: * 3 new levels * Background Music * General improvements...
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Update live (free for now)
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Quick patch with optimization + new cover. If you haven’t tried it yet, it's free for a LIMITED TIME. https://thewindyproject.itch.io/the-man-you-see...
Behavior Tree Blogpost
Tech Discussion
For my final project in AI for Games, a class run by Alexandre Tolstenko here at Champlain College, I chose to work on a Five Nights at Freddy’s fangame to di...
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Alpha 0.1.1 Out Now!
Major Update
ALPHA 0.1.1 OUT NOW! So yeah! i hope yall enjoy!...
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QOL Update - Sounds, Key Prompts (20 Seconds To Oblivion 1.1.1)
Hey everyone! This update focuses on two areas that make the game feel smoother and more balanced: restarting runs and audio tweaks. 🔄 Restart with Enter You...
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Unending Universe #8.6
Fixes and changes Fixed a bug that occurred when ending the game in Unexplored Location. The toggles layout has been changed, Sector Map button has been moved t...
Urban Ruins Upgrade
I think the urban ruins results so far are pretty close to the initial ideal. At least generally closer than before...
Bug Fixes, QOL Updates & Happy Holidays!
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Game Design
Hey everyone, feasgar math! We’ve been quietly chipping away at Secret Path since the jam wrapped up, and we’re excited to share a wee bundle of quality-of-...
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Address early concerns.
A few small changes to address early concerns: stations now display their name on entry address shader stutters in web build asteroid damage effect no longer "r...
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Update .19
Hi! After some playtests and general QA, I've made a few improvements and bugfixes for the demo: Fixed character rendering Fixed jump pad and canon controls Whe...
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Dev Update: I did a thing!
Hey everyone, It's been a long time since any sort of updates but stuff have not been going well for me. Fortunately, I now have a stable-ish foundation and som...
Living Dead House Demo
Major Update
I've released a demo of my newest game, Living Dead House . Check it out and play in browser!...
Revision 77
WHAT'S NEW • Venture additions: • Enemies may now already be holding items that may affect events and battles with them • Battle changes: • Implemented...
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v0.0.7
Changed Main Menu UI Changed Keybinds Screen Colors Added Population Locked Building Types (muhahahaha) Fixed Apartments not Adding to Population...
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Release: Preview 10.2 - Selling Fixes
Error Fixes You couldn't open a non-faction-affiliated store after visiting a faction-affiliated store. Selling certain knowledge items would result in an error...
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💧prototype-1.6.0 | Dec. 10, 2025
Since prototype-1.5.0 , I've made various improvements. To the graphics, and added a few useful debug tools. Added: "Rain" : Not yet implemented into a weather...
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