Game Devlogs Page 2
Hey everyone, welcome back! How have you been? Alright, let’s get straight to the good stuff… What’s new?? WE HAVE AN OFFICIAL TRAILER!!!! We’ve been ha...
Updated the game build to use Unity 6000.2.6f2 This is the patched version of Unity for the recently identified security vulnerability...
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New experiment: Instead of having a wild number of points, I currently think it would be better to get "stars" for some challenge in the level. There will alway...
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V0.5.6.1 – Game Optimization Update 🚀 Performance Reduced map size and overall complexity, including improvements to the time system Stress-tested by placi...
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You have the ability to rewind time and a mission with the fate of the world at stake. Talk to people again and again to get the information and the items you n...
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Hey everyone, it’s time for another big update — and this one brings a lot of new features and improvements to the game. Development has been moving fast, a...
Hey, besties! Got a small patch for the demo that should allow more people to play the game, as well as fix some more lingering issues. :) Patch Notes Updated r...
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So as part of the game I'm developing, in fact a major part of it, is that there is going to be a head dangling from a creature (a faeling swarm), which you the...
The game "Dead Town Blood Trail" is going to be renamed as "MorTown" in order to achieve greater visibility and stand out from other similar titles. This may af...
Hello everyone, We are happy to share that PomoTrain: RabbitTown v0.7.0.9 is now available! We apologize for the gap in communication; we've been deeply focused...
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This is my first Wii Game on itch and hopefully not my last, I coded the game in C and used the Devkitpro library & GRRLIB. The graphics were made in Blender, I...
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- Player show hit overlay - Player damage numbers are always RED - Show custom mouse cursor - Double Click to attack - Fixes around collisions...
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Hey everyone! The new update brings a whole bunch of new improvements to make the Flag Quiz game even more fun and challenging -A redesigned ,smoother and more...
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It's taken a while, but Cruxflaw is now available to be bought and played on itch!...
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* Ao começar um Novo Jogo, uma ANIMAÇÃO introdutória começará, explicando de forma breve a história do jogo! * Agora, é possível selecionar as Opções...
Jelou a les cabres ¡¡¡¡ Ya le tenemos nombre a nuestro héroe Osmosis Jones también conocido en la Agencia Espacial Intergaláctica (ISA) como el "Comandan...
Open Source The biggest change is that the paid assets have been replaced with my own or Creative Commons compatible ones and now the full source and assets for...
6 files — 0.6.0
The royalty-free soundtrack is now available for download! The ZIP file contains: 32 tracks (OGG and MP3) Cover art Readme file Folder size: 333 MB...
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Improved tutorials Tweaked difficulty...
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An incremental game focused on long-term strategy.
Now that the ScreamJam is well over, I had some time to take a break from the game and come back to fix the things I either didn't have time for or never liked...
Introduction We finally put some work to the visual aspects of our game! This update introduces de final assets for all the items in the game besides adding the...
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I have implemented the following: -Hit Effect Changed -Heart Explosion Effect Added to Eyeball Death -Eyeball Animation...
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New Features: UI upgrades priority doors door unlocked/locked indicator more story more narrative devices level updates level number increase...
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My bad guys, I forgot to turn off "monitorable" on projectiles in the previous versions of the game so projectiles would be trying to detect collisions with eac...
2 files — v0.4
Hotfix patch for the CVE-2025-59489 exploit which impacts previously built unity applications. You can read more about it here: https://unity.com/security/sept-...
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Mana gauge is now retained between battles Lose mana if party flees from battle Added friendslop dialog for healing skills Adjusted Title layout Added Tutorial...
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Upgrades From Above & Below (Build 0.7.4) Just a note: I ended up skipping a devlog for 0.7.3. Sorry about that! I've been updating things in the background (su...
We have officially concluded development for Micro Jam 049: Sky! Play Sky Rider Escape, complete with music, sound effects, credits and controls, right in your...
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Luna Lake Build 0.3 is now available on Patreon! If you're interested to know in details what's happening you can click here to check the post. Here's the small...
Hi all, Just another update in terms of upcoming stuff. I've recently begun to change my game-design process. Instead of relying on a 'gut instinct' which has g...
Based on the great feedback we received after our beta testing, we are here to release the first step of the many updates that are coming. See our Playtesting R...
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https://youtube.com/shorts/rheP9XlPTXU?si=M_Ko0MvurtfAyF5N...
Corrected movement values and inertia Healing now lock you in place but you can do it in the air You con fall, move and jump while reloading Move camera away fr...
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https://docs.google.com/document/d/1lbCcUAWEIty1JgRF27Gzmuf8Dhhkf9ljui3IszXHC_M/...
The first major update has been unleashed, and it has quite a bit. First off, it renames the "bed money" to gold, and adds a new resource, Emeralds! each Emeral...
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My intention to create this prototype is to handle one specific question relating to the streaming system we plan to implement in our project. The question I pr...
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This video showcases that game at its current state. For some reason the audio did not record but there was audio as far as footsteps (of the player) and when o...
Groovy Labs v3.8 released! Added new Scoring System...
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Rhythm Games Sandbox for VR/MR
i progressed my new map :D...
Explore,Kill,Craft,Openworld,RPG,Quests
Approaching the final deadline, Elixir Mixers' days have been wound tightly as the level's progress by the day. With tasks assigned two, sometimes three times a...
I added music and SFX. I think SFX is too quiet, so I will need to research that problem later. I should add the ability to adjust the volume. I typically play...
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Greetings! this is the final major codex update, it’s been a lot of hard work but i’m so happy to see it done!: Additions: Tutorial Codex in settings menu t...
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Devlog #4 It's time to begin... It's almost a new week! And we once again are here to bring you news on what we've been working on. We're finally done with all...
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This is a remake of a game I made back in 2023. I have now improved in game design and wanted to make a YouTube video on it Link is in notes and credits. If you...
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Good evening! I'm sorry this update has been delayed for a while! I've been working a lot on my next title 'Those We Keep Close' for so long and had this on the...
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0.5.7 - More fixes and improvements! Farmhand After unlocking empowered hunger, you can no longer buy the two perks to the left of it in future rebirths without...
[Windows/MacOS] Fixed issues with changing screen resolution [Android] Fixed APK signing...
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