Game Devlogs Page 2
What's new? Added new floating UI that hovers over interactable objects (doors, supplies... etc.) Reworked throwing mechanic to be charging the power of the thr...
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Hey folks! We're excited to give an update on this game jam that the full name, Untitled Hand Game: Titled Edition is available on both Steam AND Itch ! <a href...
Hello there. A week has passed since the beta tests began. Players have shared extensive feedback on how to improve the game, and I'm carefully reviewing every...
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Fixed the ending of the game bugging you out. Fixed Pudding pal now going away when skipping the cutscene. Gave mudbit a redesign and new shop art. Added some o...
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Hi everyone! When I started the project, I was planning on spending 2 weeks max on it. I just wanted to test out my ideas and see what they would look like in a...
✏️ Added Notes mode to plan your moves 🐛 Squashed several annoying bugs ⚙️ General performance and stability improvements...
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Hey everyone, I want to share an important development update regarding the upcoming public beta. During internal testing, a critical memory leak was discovered...
All in-game text, menus, and instructions are now translated into Italian. Grab the extra download on itch.io to enjoy the classic C64 BASIC game en italiano!...
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fixed the music and there was a strange admin button appearing, seems fixed now...
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"Implement a 'Parry' mechanic that reflects projectiles if timed perfectly." (Reflects damage back to boss). "Add extras that show... Boss Lore... and Bestiary...
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I have released the soundtrack for Witch Life Corridor! Please view it here! https://worldcash.itch.io/witch-life-corridor-ost Have a good Christmas!! Hopefully...
Working, still working...
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Hola Oficialmente La demo de taskerdays saldrá el 18 DE DICIEMBRE DE 2025. He estado añadiendo unos detalles, arreglando bugs y testeando la demo para lanzarl...
Credits button on the main menu Changed return to menu button from "P" to "Esc" Changed interaction prompt from canvas to worldspace (will now always show above...
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We are proud to present this public demo of Magical Hellhound Lust. Be sure to follow us and wishlist the game on steam. The game is still in development and re...
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-Made a short gameplay trailer for you to better show how the game plays. I couldn't include every feature, but I tried my best...
In the first update to the game, i added three new levels, and a new mechanic - the half-gravity orb, which as the name suggests, reduces the gravity scale by h...
Hey! ૮ ˶ᵔ ᵕ ᵔ˶ ა𐙚 I have been obsessively working these past months to flesh out, polish, and complete the first episode in what will become an o...
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Added: Map 1 Tree falling sounds Gate Opening sound Wooden Door sounds Locked Object fade out disappear Locked Object unlock sound Container Doors opening sound...
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For the first time, the avatar of Phra Rahu awakens on an original DMG Game Boy — not an emulator, not a modern screen, but the same monochrome hardware that...
Final Beta of Ole Toro 2 is avalible; To load , decompress the LHA oletoro2beta , open folder Oletoro2 and double click to OleTORO...
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Clickbound v0.3 is live! This update introduces the first upgrade system, adding meaningful choices and stronger progression. Added Upgrade system Click power u...
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A building menu is coming and will add construction and base building to the game eventually. :)...
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I played around with the editor project setting to get the screen sized more properly...
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Hello everyone! With the game soon releasing (December 25th), I decided to drop the original soundtrack on both YouTube and SoundCloud. It is around 1 hour and...
Hi! I made some tweaks to the game to make it a little bit easier to play. ROUGH power cost reduced from 50 to 10 COARSE power cost reduced from 100 to 20 1:1 p...
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I have finally added the main enemy and his minions! The Phoenix (In Red) is a evil man pretending to be something he’s not. He dispises anyone who dares to s...
After several weeks of hard work, late nights, questionable design decisions, and way too much clicking, we finally did it: Version 1 of our game is officially...
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Here's a short development update to SpaceRaceWF , my lil' hobby project, made in old Visual Studio C# 2005. Quick recap: SpaceRaceWF is planned to be casual sp...
Release Notes (ver. 1.71) Hello! This is Miyoshi Shizuka. This update is a major one. We’ve implemented an intuitive tutorial, added new visual novel features...
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An update in time for the new year! Greetings Dungeon explorers! I am happy to be able to share a new update for Dungeon Deck, just in time for the end of the y...
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Hello everyone. Thank you so much for your patience This new build countains a very special day for both otters! Carl's birthday! Unlike other days before, this...
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Really been taking some time to evaluate some core aspects of the game. Watching videos and players not engaging with the core game mechanics tells me that I'm...
Added new sounds for character speech, also added a charge weapon button to surrender to the mantoid. Next update will have multiple new brain implants and they...
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Now available on Itch! The download section will now lead to an external link. Please choose the corresponding link based on your computer or laptop’s operati...
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Decay Chain Private Play Test Launches 12/15/25! About The Play Test The Decay Chain private play test begins as of Monday, December 15th, 2025 in the discord a...
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This update focuses mainly on camera movement and sound. I may tone it down a bit in a future update. moved Respawn to X on clutch and paddle shifts. If using c...
A host of changes and polishes for the game, listed out below: Additions New invasion waves occur 10 waves. During invasion waves, enemies move 20% faster, deal...
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Hi guys, just to let you know that we’ve just set up our official Discord: https://discord.gg/EvXsNCZf join us if you’re interested! Also, don't forget to f...
It’s been another great month for Scritchy Scratchy! We’ve reached over 30.000 wishlists thanks in large part to you guys spreading the word, and a few choi...
We here at SUNSCOPE are thrilled to announce that its 2nd game, Yaxi Taxi (formerly known as "Twist Taxi") is now launched and available to the public! Thank yo...
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This web build is a general update to the original cuboids game. It's a typescript port of the original source code, to prepare the game for proper web publishi...
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A car levitate game mechanics has been added into the game. Players can press P to turn off gravity so the car (dodge charger) floats, and O to reset the world'...
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I added major updates to Kinetic Conundrum from backlog: The game now has progress save system, allowing you to resume from same level later after you exit the...
Based on some feedback, we've made a few quality of life changes to help make the game better for everyone! Along with some bug fixes as well! First we start wi...
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The first sound in Resonant Tale is that of breaking waves. So too began the new orchestral arrangement of its soundtrack, the waves no longer a single noise ch...
Late notice, but i have to put the project on hold for now, as i can't access my pc at the moment. Fear not though, when i get my pc back, ill continue to work...
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