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Game Devlogs Page 2

I always come back.
Going down memory lane, it's kinda funny to see the devlogs I used to post here on itch.io. I never actually tried game dev as a serious thing, it has always be...
Meet Baxter, a.k.a. "Koot"
Meet Baxter, a.k.a. “Koot” Baxter is the main character in my next short game, Follow the Butterflies . Each night, Koot goes into the same bar, orders the...
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DevBlog #2.5 New Monster Sneak Peak
Hello! ArachnoPhobia warning for those that will watch the video! The DEMO will recive it's next update after christmas and before the new year! probably last o...
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1.1.0Devlog📝Added a respawn
21/12/2025 (1.-ENGLISH 🇺🇸/🇬🇧 2.-ESPAÑOL 🇲🇽/🇪🇸 3.-日本語 🇯🇵) 1.-ENGLISH 🇺🇸/🇬🇧 This is my first official weekly upda...
Log 03-4 updates (Real)
10
64
Major Update
*** EDIT *** I feel as though I need to repost ALL devlog and etc etc because the previous one was hardly official due to how much mistakes were in that build...
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DEMO v3.1.0 - More QoL & Accessibility Features Added!
Summary There's been a recent wave of feedback and feature requests, so I went ahead and added the most requested ones! Most of the changes and additions are re...
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CABLES!! (Final Update)
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Anti-Science Update: 2_0_0 We are rolling out a small update to fix some bugs and enhance the game's level design by incorporating cables that clarify the funct...
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new update
this is what i like the video...
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Update 1.83: Bug Fixed and Demo Update!
Update 1.83: -status effects that rely on the battle timer now last longer. -the quickstep, dodge and pirouette status effects now last their appropriate durati...
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Nesting Under the Sun: The Complete Story of Duckie 'n' Egg
Game Design
Hey y'all! So, like with Delivery Berrie, I'm now deciding to cover the ENTIRE development process of Duckie 'n' Egg, but this time, keep it short-form. And sin...
Smal Fix
I fixed a small bug. When an incorrect code was entered at the door, “Open!!!” was displayed. That was wrong. The code was incorrect, and the player did not...
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Critter Bonk Minor Update v0.9 Beta
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Here’s what’s been added to Critter Bonk v0.09 Beta! Huge performance improvements! Higher Resolution graphics Revamped Settings Menu Fixed some issues peop...
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[Update 1.0.11]
[Update 1.0.11] Fixed a game-freezing / slow text display bug Adjusted level balance Added Japanese localization resources Hello everyone! In Update 1.0.11 , we...
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Chapter VI Ending Fix
Hey there! Quick update, I fixed the final scene so that it displays the final 30-40 lines of text. I had uploaded a version of the build where they had been cr...
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The Final Update
Major Update
The game is over, here's what I'm leaving you with. Updates: •Christmas decor in main maps •Removed Halloween decor •Christmas OSTs in most maps •The Ba...
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Minor fixes and performance improvements
-cleaned up enemy collision state -fixed wall rendering -fixed glob instance rendering -re-adjusted perspective closer to ground like it was in early alpha -inc...
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La hemos liado...
Game Design
Mis viraditos, la hemos liado... Pero... ¿Por qué? Nada, que hemos hecho una versión para Android del juego pero se me ha olvidado hacer el menú funcional...
Web Demo
Major Update
Playable Demo available Changes made to the size of the textures for the playable web version...
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demo 4.5 is out!!!!
I did some stuff Changes: - Added grass around the whole map - Made the generator wind down slightly slower, but it still winds up the same speed as before...
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Project Solus 0.2.1
Update 0.2.1 ! Heyo! Update 0.2.1 has arrived. This update isn't the promised 0.3 (That's still in development) so instead this update is more focused on change...
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Version 6.5 - Patch Notes!
Sorry for the wait. New Stuff New game mode: Friendly Fire! Take extra caution in this game mode! If a tower is hit by a projectile that it didn't create, it wi...
Realistic Graphics In Godot And Cassette Futurism
Devlog #3 I spent most of this week learning 3D modelling and exploring realistic 3D graphics in Godot. I am satisfied with the final result, which you can chec...
Released for Mac
Major Update
Busgame is now available for Mac!...
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I love taking the bus
1.0.1
1
Version 1.0.1 has been released, here is what is new: Added shader cache to .pck file. Added experimental compatibility version that runs on OpenGL (EXPECT GRAP...
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Grid Guard Demo 4
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Version 0.0.4: Adds a slight amount of acceleration and inertia to the player’s movement Improves collision detection Fixes keyboard controls on the ZX Spectr...
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DEMO RELEASE
2
Major Update
Hello everyone, First of all, I'd like to apologize for the long silence. I was completely focused on releasing the game on Steam, but the process turned out to...
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We (I) ain't done.
I refuse to let this stuff die, burnouts, sure, but I'm going to polish this game like a small child coal worker and his shiny rock...
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QoL Updates and Multiplayer Test
Major Update
For this update, I reworked a lot of the menus and eventing to improve the experience for players. Please check the ingame Patchnotes (which can now be accessed...
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(V-0.0.32) Particles and PopUps
This weeks progress was pretty good all things considered I improved damage popups and I began building out a much better particle system, both of these should...
Update v1.05
5
We've got a small patch here to fix a bug that was introduced in the last patch. Last time, we added to the post-game content with the Scryer of Fates , so you...
3 files — 1.05
SHIBA FIRE WARS IS COMING OUT NOW!!
1
Major Update
COMING IN AN FEW MINUTES TO HOURS!!...
#shiba #Shibafirewars
Browser Resolution Fix
Thanks to the magic of Youtube tutorials , the browser version of Ghoul Duel now properly supports windowed gameplay! It's a Christmas miracle! Now, I did only...
Preview! Working on a new turn!
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(It should be a gif, if it don’t move, please go see on the game page. Sorry) This is the start to make a transition from forest to chopped wheat field and th...
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Fully Armed: Armor, melee, consumables and more! - 1.4 Preview 3
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Hey everyone! Unfortunately all I have is another feature preview… By now, I really had hoped a new update would be shippable, but it seems I’ve been much t...
New Languages Added!
Major Update
Patch notes - Portuguese, Japanese, Arabic added. - Fonts change for the new languages. - Fixed an insane amount of vocab, changed vocab list, and removed dupli...
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Added details
Added some details to the thing. Y'know, the thing. The thing where you play the game. The place. What place? The place! The place with the pizza and the somewh...
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How Players Describe Exit Dream
Players have described Exit Dream as “confusing”, “unsettling”, and “surprisingly memorable”. That reaction is exactly what the game was designed fo...
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First Devlog
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Hello there, this is my first time doing this so this might be bad, sorry about that. So, this is my first actual game. I have made some other games on Roblox...
WorldCanvas v1.1.0 – Now available 🐶🖌
Major Update
This update brings a bunch of tweaks, additions, fixes and QOL changes. Most importantly, performance has been drastically improved, and downloadable versions a...
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Update 0.2 - Introducing: Infusion, Relics, Runes, and much much more!
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Arcane Earth 0.2 is here. First of all, thank you. Truly. Every play, comment, and bit of patience has meant more than I can really put into words. Arcane Earth...
Development update & Translation
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Game Design
Hello everyone, happy holidays! After some time without project updates, in this devlog I'll explain the project's status and some issues that have arisen, as w...
Devlog 22/12 - Dev Update – Quest System (WIP)
Today I started working on the first version of the quest system for the game. It is already possible to: assign a quest through an NPC have dialogues change de...
Update 0.3.1
Hey guys! I am the Scratch Key Dev and I found a bug in Scratch Key DEMO 0.3.0. In Controls, inside Settings, the game would freeze; I fixed it and also added t...
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Kids are learning fast
Postmortem
The core of this game was made by our teen kids. We started by brainstorming together and deciding the core ideas of what we wanted. Then the kids each started...
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Possible graphical and performance issues on certain devices
Hello again! Recently we've received a couple of messages reporting some graphical and performance issues. Namely, some players have reported that a couple of s...
L.I.S.T.E.D. dev update/122025 new mech chassis Orm
Hi! Holiday season vibes—light progress this month as Christmas approaches. Wrapped up another bipedal mech. Here's concept art for the latest, the "ORM" The...
Tetranea Notes
Hi, Just added my recently released game here. I will add notes as things are updated. I really hope you like this game. Please comment if you have any feedback...
v0.1.0: the Hyperbowle update
Hello again me! This was a huge update, which reworked every single menu and added a new stage and Hyperbowle, my newest character. Her design took much longer...
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Devlog #2 - map projections and qol updates
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1
Major Update
It's been over four weeks since our previous major release so it's time for some updates! ^-^ Version 0.1.1 brings a lot of minor improvements so for the sake o...
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Coco's Revenge Demo - Update
Hi Guys, Just a few quick updates for the game before Christmas and I take it easy for the next week :) Fixed a couple of bugs and been progressing on the game...
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