Game Devlogs Page 2
Introducing chain breeding! Pokemon that cant normally learn moves can now do so via chain breeding. Also, some Pokemon received an additional egg group such as...
¡¡¡¡HEMOS AGREGADO MUUUCHAS CANCIONSITAS Y EFECTOS DE SONIDO!! sus creditos serán adjuntados en este devlog: Soft Little Cartoon/Anime/videogame Steps (Ton...
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Big things are coming soon! I am almost finished with an update with a list of changes, but most importantly.... Do some investigating and you might just find a...
Released Update 0.24.0! Added a new achievement system to the game! There are lots of achievements that give free stuff as you progress through the early parts...
I dag har jeg ryddet litt i prologkapittelet. Jeg begynte å kode dette spillet før jeg kunne noe om koding, så det første kapittelet er ganske så rotete...
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Thank you so so much for 1000 downloads on the demo (and ofc thank you to my programmer yay!) !! my hard work has been paying off so much, and im so glad everyo...
Big update to how leaderboards work! Progress Leaderboard Previously, only players who beat all 24 levels showed up on the leaderboard. Now there's an "All Play...
I’ve been diving deep into the new character controller and started layering in my own custom movement system — wall jumps, ledge climbs, slide-boosted jump...
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Hello! We just uploaded a new version with the following changes: Script adjustments Updated the guide You can decompress the files directly into your game fold...
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Awaken... Awaken once again... 0.2.0 is out! The 1st part of the 2nd day. But this isn't simply adding content, oh no! There's a bunch of new stuff out! New UI...
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The action-strategy roguelite game Skirmish Mayhem is now available for purchase on itch.io! Send any feedback in the comments or on the Steam forums if you'd l...
Major Changes: -Brand New Christmas Event! -Added New Death Messages -Added Account Code Transfer System -Added Screen Flash When You Take Damage -Added More Me...
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Added New Unlockable Characters Added Secret Boss Fight Added Cutscene Fixed Some Bugs...
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Greetings, programs! A nasty bug had managed to sneak it's way into the cartridge version of Sherwood. Fortunately, Robin was able to expertly kill the bug usin...
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Wink and the Broken Robot for Analogue Pocket Now Available If you have an Analogue Pocket, the stretch goal Analogue Pocket ROM has been completed! It's availa...
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Alright, tonight’s new build adds the Element Discovery tab! This will tell you which elements on the periodic table you have acquired! If you are loading it...
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[UPDATE on 12.18 @ 6:37 PM EST] — Running Longer Than Planned 🐛 Maintenance is taking longer than expected while the team tackles the mystery of the missin...
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Okay so it's been a while since last release, i was busy. But here I am now, back at working, faster than ever ! I am currently making Frostveil, the ice fortre...
Hi! Today we released a new version of the game, some of the main changes were the following: The addition of a new option in the main menu: "E xtras ". Here yo...
This patch is focused on a few QoL updates and improving the user experience of a few of the break time tools. Add support to right-click-and-drag to remove mul...
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Introducing 6 new challenges into the game, giving some spice to your round two...
Today I worked on several small but important improvements to the game. I added a sound effect when picking up items , which makes interactions feel much more s...
Howdy golfers! It’s time once more for a progress update, where we take a look at what I’ve been working on in preparation for the next release of Super Vid...
Hey there! Euclid here from Astra Ex Machina. We have been very excited to receive several rounds of feedback from play testers of our first prototype game. Wit...
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Yay, I finally found some time to work (a bit on this game! And let me tell you, I didn't do much on the game itself, because I was busy coding my image convert...
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A quick update on my plans for the Let's Build a Platformer! course in 2026. GB Studio 4.2.0 Beta has just been released and is open for beta testing. Here is a...
So a year past. During that year, I still found bugs in the project. Funny thing that each friend trying it found a different type bug. Helped me fix it too. So...
Use copyright free / royalty free images, music and sound effects Add Credit button to main screen to show where these item came from. French / English option n...
Adicionado SCORE com pontuação ao eliminar os inimigos Alterado o tempo de respawn dos inimigos. Agora usa tempo aleatório dentro de um determinado range Adi...
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- Kills now persist in between levels - Health and ammo now persist in between levels - Added new range enemy - Dynamic Difficulty now works better - Improved s...
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( this article is cross-posted on my personal blog ) Making a game on a custom bytecode VM in 7 days and 3kB In the last few days, I built a shoot ’em up game...
The higher your FUN amount. the wackier this 3D Platformer becomes! Alpha 3 of Mr. John's Ultra Wacky Adventure is now available to download! https://cte-offici...
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA Hi! HexSwarm Digital is... ready to test??? Please test it! Submit feedback if you have any! Share it with your friends??? I...
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Puzzle levels are in a different order and more user friendly. Enjoy...
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You can now change the language to English in the settings! ^^ I'd like to point out that this isn't a professional translation of the game, as English isn't my...
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The Mall on Brain Street: Version 2 Added an almost functioning level select Game tracks and resets stats upon restart accordingly Added a death barrier for pla...
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You can now get the secret ending. It is shared between Classic and Main maps. The principal whistle now functions. Not much else...
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The previous version had a lot of bugs, so I fix it! - Windows/Linux/Android fix - I also uploaded the wrong version for the android one, sorry abt that I guess...
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Improved verbosity control Further reduced verbosity and repetition for Mistral-Small-3.2 You can now hold any key to speed up dialog NPC action system improvem...
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Hey gamers! There’s a new Logic World update out, and you can download and play it now. The highlight of update 0.92.2 is the Demo World. This is a world we...
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The "Polish Update" is live. Based on the first month of soft launch, I have completely reworked the game's UI and progression to remove friction and get you in...
NEW - Added a transparency effect to the "flood". - Added a mini button next to buttons pressed UI. - Added a CREDITS tab to the main menu. CHANGES - Changed th...
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Neuralimina v1.0 has officially released! I hope you all have a fantastic time playing! As always - please feel free to reach out if you have any feedback, ques...
Well, it's a bit untimely, but here is a new update of Edmontonian Slapp featuring a likeness of our new mayor. I had this ready shortly after he won, but it wa...
... Volumetric S. Compressor needed. Good news is the RPG system is finished. Done. Finally over. Here's the class diagram of nightmares and horrors. No cyclica...
A Major Decision I've decided to pull the plug on Heavensent, and there are many reasons why. First, sunk cost fallacy and scope . I knew it was out of my reach...
This update focuses on improving game pacing and overall flow, making each run feel smoother and more satisfying to play. Pacing Adjustments Increased the base...
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Vortex Breakers is now available for sale! Buy it now, or try out the free demo today!...
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