Game Devlogs Page 2
Pre-Alpha Update V1.3 I am excited to announce that multiplayer co-op will be a major consideration during the development of this game. This update is the firs...
1 file — 1.3.0
Not the first time we've written a "Bonus Blog"... and we should probably wait till tomorrow since we already wrote our daily allotment of blogs, but this was j...
Hi ! In this post I'll explain how I coded a part of the procedural generation for the biomes in Pixplorer. Pixplorer is a sandbox action-RPG. It blends element...
* The Boots of Burden can now be found more easily * If you miss a chat message, you can see recent ones * Added some tips about Juice * Some mob pathing and sp...
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The biggest update Cornered Core has ever received is finally here! Version 2.0 completely transforms the game with new systems, redesigned enemies, smarter AI...
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steam origin post Work on Visual Enhancement Hello everyone! The time has come to share our progress. Although it’s clear from previous posts that the primary...
VIA MELANINGIFS Hello!! Here's some changes! TYPOS I fixed some egregious spelling errors and removed a duplicate page! It should be live across website version...
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🔥 Patch 0.31 ➡️ Don’t forget to add Chop Chains to your Steam wishlist! Add to Wishlist on Steam 📰 New New Achievements: Tree, Axe, Others 🌳🪓...
3 files — 0.31
The second build is delayed a few minutes, since I decided to overwork and make UI scale properly. If it works, great! If it doesn't, then it's a waste of time!...
New update is live! Change log added. Thanks for sticking with me this long, those that have...
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To further solidify the immersive experience within the Netcrusher ecosystem, ULTRACORP has authorized a significant narrative expansion for the forthcoming upd...
1 file — 0.8
Reworked some balancing issues that bothered me. Enjoy a more exciting version!...
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A number of new things just went in: Cooling Element pixels can now cause various gases to condense out of the air - this lets you create collectors for gases l...
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What's new with Trail Blazer 1.1? Added bars to Laser and Medieval...
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Devlog #1 – Welcome to the World of Thoughts This is the first development update for WOT – World of Thoughts , an atmospheric 2D adventure set in a world s...
Hey Dungeoneers, it’s been a couple of months since the last patch for v3.2, so it’s time to an update! Previously my plan was to release the new city quest...
Hey all. I accidentally uploaded the test file with max speed at the start. Oh well. Fixed. Also, I adjusted the player's hitbox to be more forgiving & less pix...
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We want to thank everyone who tested Re/Phase in its current form, and hopefully we will see you try it again when we release our December update. We’ve been...
So I was able to import the Malbers Animal Controller - specifically the Tree Golem pack - as I’ve had success with it before. I tried importing it into the...
Hey everyone, we've had some issues with the Catalog release. Some customers have reported pdx invalid errors on load. For anyone who has sideloaded Shape and i...
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It only recently occurred to me that it’s been almost an entire year since my last update on A Dream’s End, WHAAAAT!!! It’s been a long 2025, and I’ve d...
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There are some new things here Most of the characters have animation now, some don't have animation since I didn't feel like doing it. There is some lore now. T...
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Hello everyone. I am currently in the midst of making a masterpiece, that is Four Evenings at Sukuna's if I'm being rather precise. Nah but this is my first tim...
Dear Villains and Villainesses, This is Tanya and Emily, the dastardly duo behind Save the Villainess! We hope you’ve been staying warm and getting ready to f...
Thank you for your patience! This game has been released. I had planned to make it playable in browsers as well, but due to capacity limitations, we were unable...
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Today I did something that I rarely actually do: updated a game weeks after I released it. And then as I was trying to write a changelog, I realized that there...
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In this update were fixed bugs mostly related to UI, also implemented some new features. UI: Fixed rescaling UI bug on different screen sizes Updated style of U...
General physics interaction. I got the interaction physics to work properly across the network today. I think it feels pretty smooth but could use some fine adj...
It has been updated to experience the new content Arena that will be added to season 1. Arena can wave to infinity, and it's an account that can be played from...
A new version of Color Chain has been released — and this time, we finally added a Global Ranking System 🏆🔗 Up until now, the game had no leaderboard. F...
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Hello everyone! We hope you're having a wonderful start to the holiday season. We're excited to announce that we are participating in the Black Friday Sale on i...
The old start screen was stationary. The new and improved start screen is moving to show off the parallax background...
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Hi everyone, We want to announce that we have a new game demo out for a project called Defragmenting ! This project is a spiritual successor to Fragile in many...
Update v1.11 fixes a bug introduced in v1.1, where the ball didn't accelerate correctly in Single Player mode. Additionally, the maximum speed of the AI paddle...
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11/28/25 - New Cats, Music and audio controls - Added 6 new cats, same style as the first alpha, went ahead and got the pack, so there's more detail in the cats...
I have finished the multiplayer game loop for the game and added controller support, split screen, and a reticle! The vertical slice is complete! Stay tuned for...
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For a Special Thanksgiving, I have added: 1) Gobble Cove: A new area in the Forest. 2) Turkatrice: A bird like monster that mainly inhabits Gobble Cove. Careful...
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Time for a Fresh Start Hello all! I would like to start this off with a quick message, no development has not been stopped. No I do not plan to stop before rele...
Enemy Types Pleb A regular enemy. Does not apply special effects onto the player. Australian Flips the screen on collision. Drunkard Inverts player controls on...
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OK WE'RE FINE AND GOOD NOW IT WORKS! IT WORKS! sorry I forgot to update LMAO but the game is fully functional. so sorry if you played it before and it sucked ba...
6 files — 1.0
Update 1.0.1 is here! What's new? - Game engine change: Updated from cocos2d-x to axmol engine - Fixed audio desynchronization with the saved file when starting...
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- NORMAL MODE ALMOST DONE JUST FUNBOT AND VINERIA YEASS...
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Now you're playing with power!
Added the ability to save, updated some screenshots on the store page. fixed a lot of typos and underdeveloped parts of the writing...
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Time for the correction patch. I . Really should test more my games, oh well ►Some bugs were fixed ►Blizzard magic hit-rate increased ►Typos were fixed(?)...
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Hello, I am the lead artist of my team, and this is an update on my latest final design of the Saw Bot enemy. I plan for this enemy to be able to swing his arms...
Release Notes (Version 1.52) Hello everyone, this is Miyoshi Shizuka. In this mini update, we fixed several issues that occurred in Version 1.51 , along with so...
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