Game Devlogs Page 2
Going down memory lane, it's kinda funny to see the devlogs I used to post here on itch.io. I never actually tried game dev as a serious thing, it has always be...
Meet Baxter, a.k.a. “Koot” Baxter is the main character in my next short game, Follow the Butterflies . Each night, Koot goes into the same bar, orders the...
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Hello! ArachnoPhobia warning for those that will watch the video! The DEMO will recive it's next update after christmas and before the new year! probably last o...
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21/12/2025 (1.-ENGLISH 🇺🇸/🇬🇧 2.-ESPAÑOL 🇲🇽/🇪🇸 3.-日本語 🇯🇵) 1.-ENGLISH 🇺🇸/🇬🇧 This is my first official weekly upda...
*** EDIT *** I feel as though I need to repost ALL devlog and etc etc because the previous one was hardly official due to how much mistakes were in that build...
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Summary There's been a recent wave of feedback and feature requests, so I went ahead and added the most requested ones! Most of the changes and additions are re...
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Anti-Science Update: 2_0_0 We are rolling out a small update to fix some bugs and enhance the game's level design by incorporating cables that clarify the funct...
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Update 1.83: -status effects that rely on the battle timer now last longer. -the quickstep, dodge and pirouette status effects now last their appropriate durati...
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Hey y'all! So, like with Delivery Berrie, I'm now deciding to cover the ENTIRE development process of Duckie 'n' Egg, but this time, keep it short-form. And sin...
Here’s what’s been added to Critter Bonk v0.09 Beta! Huge performance improvements! Higher Resolution graphics Revamped Settings Menu Fixed some issues peop...
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[Update 1.0.11] Fixed a game-freezing / slow text display bug Adjusted level balance Added Japanese localization resources Hello everyone! In Update 1.0.11 , we...
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Hey there! Quick update, I fixed the final scene so that it displays the final 30-40 lines of text. I had uploaded a version of the build where they had been cr...
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The game is over, here's what I'm leaving you with. Updates: •Christmas decor in main maps •Removed Halloween decor •Christmas OSTs in most maps •The Ba...
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-cleaned up enemy collision state -fixed wall rendering -fixed glob instance rendering -re-adjusted perspective closer to ground like it was in early alpha -inc...
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Mis viraditos, la hemos liado... Pero... ¿Por qué? Nada, que hemos hecho una versión para Android del juego pero se me ha olvidado hacer el menú funcional...
Playable Demo available Changes made to the size of the textures for the playable web version...
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I did some stuff Changes: - Added grass around the whole map - Made the generator wind down slightly slower, but it still winds up the same speed as before...
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Update 0.2.1 ! Heyo! Update 0.2.1 has arrived. This update isn't the promised 0.3 (That's still in development) so instead this update is more focused on change...
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Sorry for the wait. New Stuff New game mode: Friendly Fire! Take extra caution in this game mode! If a tower is hit by a projectile that it didn't create, it wi...
Devlog #3 I spent most of this week learning 3D modelling and exploring realistic 3D graphics in Godot. I am satisfied with the final result, which you can chec...
Version 1.0.1 has been released, here is what is new: Added shader cache to .pck file. Added experimental compatibility version that runs on OpenGL (EXPECT GRAP...
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Version 0.0.4: Adds a slight amount of acceleration and inertia to the player’s movement Improves collision detection Fixes keyboard controls on the ZX Spectr...
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Hello everyone, First of all, I'd like to apologize for the long silence. I was completely focused on releasing the game on Steam, but the process turned out to...
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I refuse to let this stuff die, burnouts, sure, but I'm going to polish this game like a small child coal worker and his shiny rock...
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For this update, I reworked a lot of the menus and eventing to improve the experience for players. Please check the ingame Patchnotes (which can now be accessed...
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This weeks progress was pretty good all things considered I improved damage popups and I began building out a much better particle system, both of these should...
We've got a small patch here to fix a bug that was introduced in the last patch. Last time, we added to the post-game content with the Scryer of Fates , so you...
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COMING IN AN FEW MINUTES TO HOURS!!...
#shiba #Shibafirewars
Thanks to the magic of Youtube tutorials , the browser version of Ghoul Duel now properly supports windowed gameplay! It's a Christmas miracle! Now, I did only...
(It should be a gif, if it don’t move, please go see on the game page. Sorry) This is the start to make a transition from forest to chopped wheat field and th...
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Hey everyone! Unfortunately all I have is another feature preview… By now, I really had hoped a new update would be shippable, but it seems I’ve been much t...
Patch notes - Portuguese, Japanese, Arabic added. - Fonts change for the new languages. - Fixed an insane amount of vocab, changed vocab list, and removed dupli...
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Added some details to the thing. Y'know, the thing. The thing where you play the game. The place. What place? The place! The place with the pizza and the somewh...
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Players have described Exit Dream as “confusing”, “unsettling”, and “surprisingly memorable”. That reaction is exactly what the game was designed fo...
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Hello there, this is my first time doing this so this might be bad, sorry about that. So, this is my first actual game. I have made some other games on Roblox...
This update brings a bunch of tweaks, additions, fixes and QOL changes. Most importantly, performance has been drastically improved, and downloadable versions a...
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Arcane Earth 0.2 is here. First of all, thank you. Truly. Every play, comment, and bit of patience has meant more than I can really put into words. Arcane Earth...
Hello everyone, happy holidays! After some time without project updates, in this devlog I'll explain the project's status and some issues that have arisen, as w...
Today I started working on the first version of the quest system for the game. It is already possible to: assign a quest through an NPC have dialogues change de...
Hey guys! I am the Scratch Key Dev and I found a bug in Scratch Key DEMO 0.3.0. In Controls, inside Settings, the game would freeze; I fixed it and also added t...
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The core of this game was made by our teen kids. We started by brainstorming together and deciding the core ideas of what we wanted. Then the kids each started...
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Hello again! Recently we've received a couple of messages reporting some graphical and performance issues. Namely, some players have reported that a couple of s...
Hi! Holiday season vibes—light progress this month as Christmas approaches. Wrapped up another bipedal mech. Here's concept art for the latest, the "ORM" The...
Hi, Just added my recently released game here. I will add notes as things are updated. I really hope you like this game. Please comment if you have any feedback...
Hello again me! This was a huge update, which reworked every single menu and added a new stage and Hyperbowle, my newest character. Her design took much longer...
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It's been over four weeks since our previous major release so it's time for some updates! ^-^ Version 0.1.1 brings a lot of minor improvements so for the sake o...
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Hi Guys, Just a few quick updates for the game before Christmas and I take it easy for the next week :) Fixed a couple of bugs and been progressing on the game...
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