ahh ok so after a while i have finished the multiplayer. I started this just when i realesed the texture update and well... it was getting boring having to play...
HERE WE GOOOO BIG UPDATE. Now it doesnt actually add too much conten but yet again here is another VITAL piece of the puzzle. An actual normal inventory UI syst...
Hi! I know it's been forever, so sorry for delay. So if you follow me on Twitter you maybe noticed I made some changes to the game. I think this whole open worl...
The Infection In The Stars Beta version is finally here! After a long 18 months, we finally have version 0.1.0 which features a lot of content. We are looking f...
Hello, theres a new UPDATE to Animation Annihilation Re - Animated . This UPDATE includes: GAMEPAD Support, Two New Stages, AND a NEW FIGHTER, THE ODD1SOUT!...
This is the first version of the game. It has almost every feature I planned to add to it. The only other thing i want to add it an extra upgrade to fit in the...
Put your video game knowledge to the test. Can you find all the Easter eggs? In this game, you will explore different worlds inspired by various video games. Yo...
Worked on and improved my workflow with customizing lists and choices in my games. Changing visible rows, columns, position, selection color, sound effects, tex...
How Did The Game Jam Go? We are very proud of what we accomplished, taking into account the short time we had and that this was our first game jam. (Also, it wa...
Hello! In Small Wonders, I made it so that the ground is slippery and Blue slips and slides a little across the ice. This was done by changing the velocity of t...
This is a very light update to make some minor changes and squash a bug or two. Made an early-game puzzle a little less vague Pause menu now has a music toggle...
Play now in the browser for free! https://dutchg.itch.io/dungeon-cleaner Hi! I've just pushed an update for 0.0.17. This introduces a global modifier that can s...
Update from the Team Message from Fortunes Hello River Dwellers, First off let me apologize for the long absence as we took the time to collect ourselves and fo...
Alright so I randomly got the motivation to work on this game again and to be honest i dont even know why i stopped in the first place. Now i know this probably...
Hi All! The very early access game is now available in-Browser, I will be updating it over time and constantly adding to it. It is currently not optimized for A...
Enfin mon premier jeu sous DEFOLD ... bon il manque encore qq trucs .. comme par exemple le principal : un niveau avec les cellules de VORONOI ! un peu de bruit...
SMTW v1.1 is a small update to slightly reduce the time needed to watch per level in an effort to make the monotony as bearable as possible. Many thanks to ever...
Hello everyone! It's Crimium. Time for another update, and this one adds a couple of new things into it! Some of them were suggested by others, while other feat...
Hey, We have fixed several bugs and changed the amount of steps, so now game will be faster Changes: Changed amount of turns, now maximal amount will be 30 turn...
This is the start of my development log for Hold a Candle, my entry to the 2024 Mental Health Game Development Championship I am very new to game development, o...
Happy Friday! (No game update; just devlog stuff) Just thought I'd share with you some progress notes on the game. I know the initial release that is available...
Hey guys! May has been crazy for me for some reason?? I have 2 family birthdays this month, I had midterms and went on a 5-day vacation the first week, I got su...
We've been working hard on bringing a new boss fight to Geist Dusters, for your enjoyment! The new challenge is currently in playtesting and will be available s...
it’s better discussed right here but here’s what it says (idk how to format itch.io post sorry): overworld of stages 1 and 2 boss 1, Story difficulty (below...
Changements du 21 Janvier 2022 v0.1.1 (hotfix) 🗺 Overworld Light Overworld : Liens de toutes les Grottes, Maisons et Dunjon avec le Light World Dark Overworl...
Hello everyone! Thank you again for your support of Srogue. This week we were refactoring on the coding front and creating new item icons and UI. We have plans...