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Devlogs

Barclays Game Frenzy Demo!
Uploaded a new PC and Android Build! Featuring the Tutorial and Day 1, and all new assets!! :)...
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V2.81 Update!
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This is a small (optional) update which makes the package compatible with the 2019.4 versions of Unity. Bug fixes: The "Blacklist" button is no longer present o...
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V1.2 Update!
Good Morning! We've managed to create a new update right before our Demo Day. For this update, we bring you continued QOL improvements! More sounds such as butt...
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Lutme 0.3.1 is here!
when exporting a photo, the default name reflects the name of the photo and the LUT name selected. update dependencies...
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Thank you for 130 downloads! - Version 1.1
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Hello everyone! We're thrilled to announce that Arachne's Stone has reached 130 downloads and over 300 play counts in the browser, making it our most popular ga...
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Music for the levels
After creating some music on BeepBox, a free use software and imported it all into the game, I wanted to upload it to YouTube as a standalone thing. some of it...
ZombieSurvivor
Page updated with new screenshots and info...
Amiga RTG
Devlog - 1
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Devlog Number 1 ! Welcome to the first devlog entry of Nadir ! Nadir is a student game at Cnam Enjmin. We want to keep a devlog of the evolution of the game so...
Final Devlog
So here’s all the work I’ve done for Repertoire. I actually had a little bit of fun doing this. Maybelle as a whole was made and inspired by my personal lov...
Despite my better judgement some whining.
Game Design
Everyone plays the victim these days, and the last thing anyone wants to hear is some dude whining about their health, it's like, "dude, hide that shit no one f...
Post jam fixes
Fixed all the game-breaking bugs out there! At least it’s playable now. Please take into account the first jam version while rating this game. Bless...
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Society GUI: Better and Faster
Revamped society screen UI mockup Some more updates this week, focussed on GUI. GUI will be a major focus for a while, and I expect multiple iterations as the f...
v1.1 pre-release 1
Game Design
Changelog for 1 out of 2-3 prereleases is here: AI for enemies is the smartest that could be in godot 4. Cute sprite for enemies <3. Now if you are on 0 ammo, y...
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In 1.2 you can get a 4 skins for Post-Mission!
That's right! Now skins not only exclusive thing in Main Nights, but now Post-Mission will have own skins in 1.2! First Pack: Zone of Fast Electricity Kafka fro...
Super Late But It's Walkthrough
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Hi. This is Altila, the dev. Thank you for playing My Personal CH4R0N. Next month is the anniversary of MPC's launch. I personally didn't expect these many peop...
Version 1.2 - Cyrillic
Added new 177 glyphs. Now there is support for Aja, Azeri, Belarusian, Bulgarian, Central Yambasa, Croatian, Esperanto, Ewondo, Fon, Icelandic, Jula, Kazakh, Ko...
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Patch v0.2
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Hey there, welcome to the first Anchored Soul patch (v0.2). This patch focuses on improving the user experience via rebalancing, adding missing visual and audit...
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Demo Release
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Major Update
The demo for my game has been released its a small demo but gives you the idea of what im going for, but the stuff I'm hoping to complete is 1- bigger open worl...
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UI Design
Here’s some quick sketches showcasing ideas for Repertoire’s UI. Decided to use the fire version of Maybelle’s mask for this just to have some more visual...
New full game asset packs out!
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Hi everybody, I'm glad to see so much new interest in my asset packs! I'm happy to anounce these new assets packs as well, making up a full game with an animate...
Issue 16 released (May 1 - May 15)
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Hi everyone! Issue #16 is out! This month we have several game jams that ended right around the release of this issue. We are slightly changing up how we announ...
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Game testing
Major Update
New Builds for game testing <3...
2 files
Gameplay trailer has been updated
We are excited to announce that the gameplay trailer for "Universe Has No Favorites" has been updated! Check out the latest footage showcasing enhancements...
Slight clarifications
- Tried to make the tutorial text in the first level a bit more useful - Removed shift + right-click removal because at least on Mozilla it bugs out; select a b...
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Initial post for BreakOut for gbc
Major Update
Hello and welcome to my first devlog about BreakOut for the Gameboy color, this game was programmed in C, with the help of the GBDK 2020 library. I designed the...
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Dev Log 1 [05.16.24]
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Hi Y’all, I wanted to post an initial update and answer a few private questions I’ve received. First, a big thank you to everyone who’s played, commented...
Uncrank'd Jam Postmortem ~ From Zero to Lake Hero
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Postmortem
The playdate is an adorable little device that I've only ever experienced in theory. A good friend VeganTyler has one and has raved about it on his twitch strea...
End of production sprint 2
Hey peeps, The end of another production sprint, and we've made a lot of progress. This marks the end of us adding features, so funtionally the game is finished...
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DevLog 9: Almost Done!
Programming: First up is the goal sequence! When scoring there is now an epic (placeholder) goal explosion... BOOOM! Besides that we've also integrated a !GOAL!...
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game on hold
sorry but the making of this game is on hold so the new update is on hold...
Sprites have been updated!
I've been updating a bunch of sprites this update, I had to rush this one out (irl reasons) so the boomerang might be a little buggy Updated the sprites for the...
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The OST of the game is now available
Hello there, folks! The OST of the game is now available on my Patreon Here's the link: https://www.patreon.com/posts/namelesss-104346006...
Versione 24.04.5
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Ho appena rilasciato la versione 24.04.5 di Un gioco serio . Per le persone impallinate come me di versionamento dei giochi, 24.04.5 significa che questa è la...
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Dawn Approaches
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Well then, a new update has dropped. The demo is still just the first level... Unless someone happens to find the code hidden in the hex data that opens the deb...
Suggestions received during playtesting
Suggestion: Should show distance reached Est. Difficulty: 15 minutes Bug: game remains paused when going back to shop from pause menu Est. Difficulty: 3 minutes...
A Story within the REVERSE Series
Major Update
As a part of this year's May Wolf Jam (and my first year participating in it), I give you, Hour. I wanted to keep this a secret since REVERSE itself is already...
New Models
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Devlog 05/16/2024 [Starting Powers Update & Minor Fixes]
Game Design
Updated starting Powers to be 2 instead of 1. You choose one of them to be your Simulant Power. This makes more sense for starting Source Points usage as previo...
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Earth Books
Earth books has been completed and all 10 new designs have been added to the project for everyone who has made a purchase. With it will be 30 new images for the...
Update v0.1.12
Hi everyone, Version 0.1.12 is now live! Slight rework of dark cards. Patch notes: Increased the VP threshold of common dark cards. This is a buff. Most dark ca...
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FINAL!!!!: All the work done for Celestia and my future plans
Postmortem
Legit just starting off as a little drawing i made out of pure boredom and is now actually having a story tied to her. I wouldn’t really say i had an inspirat...
Ninth Week Of Development
Postmortem
Ninth week of development and the last week of production! We've got some big changes to show you guys! As this is our last week we can produce, we've decided t...
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final
Your Mother's ring. Found in a pile of warm ashes. The ring is made out of a matte titanium. The ring overall is quite plain; there are no fancy flourishes or a...
Devlog 9: Feature complete
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With this weeks devlog we are very happy to share that our game is feature complete and we are moving on to polish. So if you want just download the build and t...
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Call for Playtesters: New Meat is getting a Remaster!
Hey everyone! I'm about to release my first for-money game right here on itchio, and I need playtesters to make sure it's at its best for launch! It's a remaste...
Massive update, a new game modes!
Major Update
With pleasure, I present to you the new mods in the game - Build maps and Play maps. -Build maps mode will allow you to create your map from scratch, edit it, p...
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Producer Blog - Postmortem
Postmortem
Hey everyone! Our game is essentially finished, so it’s time for an overall look on how our team did. Despite the trials and tribulations, I think our team ca...
(Devlog 9) Open Beta Release
Paranormal Pursuit Open Beta Release Paranormal Pursuit is now officially open for public beta testing! You can play the current beta version, v0.3, as a WebGL...
Design Postmortem
Postmortem
I am both happy and sad to share with you all that Sunshine RV has wrapped up production and updated for the last time. As our last sprint comes to a close, I w...
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