Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

The Hemohscin Project

17
Posts
4
Topics
16
Followers
4
Following
A member registered Aug 02, 2022 · View creator page →

Creator of

Recent community posts

We do have other games if you're interested.


https://thehemohscinproject.itch.io/coming-home

Finally after a lot of set backs we released our new game called "Coming Home", it's a pretty short experience and is very much an introduction to how our games are going to look and feel going forward. As well as introducing a new not so friendly face, whatever is left of it at least. 

This game is not meant for low end hardware, but as long as your device has a gpu the game should run fine. 

Obviously to get instant engagement clickbait is the easy way out however one's branding pretty much determines what kind of audience you're going to keep. Someone like Thomas Brush would suggest making dev logs or livestreaming development or posting high energy and engaging game update videos. However that wouldn't work for everyone, some people wish to tell a serious story for example. Development log videos likely wouldn't fit any kind of ARG or webseries kind of branding, so for that cryptic teasers or mysterious kinds of videos would be much better suited for that style, especially for keeping retention rather than just attention. On the average it's a balance of building an audience AND keeping that audience.

You should probably put this in the help wanted category, before a moderator metaphorically yells at you through text. https://itch.io/board/10020/help-wanted-or-offered

If you get stuck or believe something to have broke in the game feel to email us. 

I believe I have posted on a previous topic from you, but I cannot find that post. 

Besides that, our latest full game has been out for awhile now; https://thehemohscinproject.itch.io/another-nightmare. It could take up to two hours of playtime, if you're not all that great with memorization or navigation. As it is a maze and puzzle game, though it is also a scary game so be aware of that I suppose. There is a map posted on our other social pages if you do get stuck. 

Still referring to the popular section, the question was about getting attention or at least being noticed, not success. I said keeping an audience was about quality and would lead to success, but reading the question that was asked I didn't the topic of success being brought up. So I assumed it wasn't part of the question.

I'm referring to the popular page.

Let's be real here, heavy clickbait is the only way to be "noticed". Nothing to do with the quality of a game, there's plently of bad games that get extremely popular simply because they're clickbaitable. However those games die out rather quickly, clickbait attracts an audience and quality keeps an audience. The games that get popular always make use of things like buzzwords and well known ideas and topics, like being "inspired by another game". Clones of games and concepts tend to take off more than unique ones now but that's likely because that is all that's ever done now. Especially on here, you're only going to get popular right away if you make some average clickbaity horror game. The people making unique games already have a following, so they're able to do so. It's unfortunate but the only real way to be noticed right away to follow clickbaity trends. 

I didn't assume you were agreeing or disagreeing, I mostly thought you were confused at what I claimed. However on your second point, no one is "unable" to create their own assets. It's all about time, willingness to learn, and in a way 'stubbornness' but really just not giving up. Like I said I have a lot points about this topic but unless you want to read an essay I will hold them back.

Well placeholders are just that, they're meant to be replaced. I am specifically talking about an official release of any game, hell even YouTubers would get screwed over for using music in videos that was "free" and later had it's terms and conditions changed. I have a lot of points against using premade assets but it becomes a whole discussion if I bring them up. 

Your best option is to not use premade assets. It's always best to learn to do it yourself, especially because of the limiting restrictions in question. On top of that even if an asset doesn't have restrictions that could change at any point in the time the creator decides to change it.

https://thehemohscinproject.itch.io/another-nightmare

We released a new game today called "Another Nightmare", it's been in the works for a few months now and we've finally been able to release it. It's completely free but it's quite a bit longer than our other game, "Just an Ordinary Bike Ride", however this game does have a save system so it does not need to be completed in one session. It's a puzzle horror game that takes place in a maze environment, the maze itself is unchanging allowing for decent memorization but some items and puzzles are a bit randomized to balance everything out. 

To those that play it, we hope you enjoy it and thank you.

We recently updated the game with some changes to small details and some special "hidden" content accessible after playing through the game. As well as having made access to the previously hidden content more clear and changing the actual content itself.

https://thehemohscinproject.itch.io/just-an-ordinary-bike-ride


https://thehemohscinproject.itch.io/just-an-ordinary-bike-ride

A short game but meant as an introduction to our graphical and visual style as well as an idea as to what kinds of games we have in store. Simple mechanics of cycling home and avoiding obstacles. It's free as it will only take a few minutes of your time and we appreciate any that take the short time to play it. Though we assure any players that there's a bit more than what's just 'on the surface'.