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Amazing! I thought it would be daunting to get a glitch effect going in my game, but this shader made it insanely easy. Thanks so much for sharing your great work!

Side note - I was having an issue where sticking the shader code into my camera's Draw GUI event was somehow overriding all of my other Draw GUI events, but this was fixed once I moved it into the "Draw GUI Begin" event. Not entirely sure how this works (might be unique to my setup), but just in case it solves the issue for anyone else!

This is entirely dependent on the order in which your Draw GUI code gets executed, which gets complicated if there are several instances of objects w/ code in that particular event active at once, which is likely why your solution solves the problem - it makes sure the shader application code runs first.

Absolutely love this shader, it's the exact effect I was looking for! Really upgraded the "broken" effect I was trying to simulate on my own, and extremely easy to use! Right now I'm only using it on a single screen in my project, but I can see myself utilizing this shader, and the the tool to help change the settings of it, for other parts of the project in the future. I don't often spend money on my projects, but this was well worth paying for, especially if shaders give you a huge headache like they give me.

I can send you the project demo utilizing the shader when it comes out too!

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It's been a crazy last few months, I almost forgot to stop by and let you know that the game demo I've utilized your amazing shader in is out! It's used partway through this demo and was a breeze to implement, and made what I was trying to do come out perfectly.

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You're welcome! I went ahead and added your game to the collection.

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Great Shader, good job! Is it possible to make everything you draw with it transparent? I want to make a futuristic, holographic screen. Thanks in advance!

Thanks! It's doable, but you'd have to make the necessary changes to the shader yourself.

Really awesome shader. Are you perhaps planning on making something similair for Unity? :-)

This is a very old asset that I no longer actively maintain - sorry.

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Just bought this, but I still gave you a shout out in my vlog for an upcoming game.Great effect!

I cant open my images.

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Hello, it works perfect for me on windows but it seems to look pixelated on android. I have tested it on a number of high end devices. Do you know any solution? (My game is in 3D)

If you have suggestions on what functionality you'd like to see supported by this, don't hesitate to type them here. I may implement custom sprite drawing functions, but the main reason I don't really want to update this is because of how imperfect the existing code is (but I can't change it for compatibility reasons, so...), plus I don't really use GM any more these days.

Is it possible to make everything you draw with the shader transparent? I want to make a futuristic, holographic screen. I already tried to set alpha or use a transparent sprite, but that did not work.

Thanks in advance!

Hi! I was wondering if there is any way to use this for the background layer only, like a filter?

Hi, someone's made a filter implementation of this, maybe that's what you're looking for - https://github.com/nkrapivin/bktGlitchFilter.

Many thanks! That sounds like just what I need. 

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