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I think that this is a cool concept.

If I were to change anything about it, I would modify the text so that the stroke was less prominent or not there. A panel behind the text would help more with readability.

Gameplay wise, it is a little predictable and offers the same answers from different questions. I would have it remove outcomes from a list so they have a better chance of not popping up back to back from deciding two wildly different problems. You can add them back in once a few have been used as well if you want to keep the answers coming. Also making question specific answers would feel a bit better for immersion.

Overall this is a good idea that, if done right, could turn in to a nice prototype if you build a bit more onto the system that you have created here. Maybe make the percentages representative of the amount of animals or humans on an Earth or a country instead of just percentages. You could also have animal and civilian health effect each other. Maybe something like introducing poachers, whalers, etc into the mix can help the player make decisions as they become more prevalent problems on their playthrough.

Awesome Game!