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(+1)

lots of potential. Kee up the good work. I would love to assist with beta testing. There are a few tweaks I would make. Such as ep acruing a bit faster, perhaps have the traps actually stop the heros, but loving what is done so far.

(+2)

Love the concept, but way too early to release IMO. I placed the poison in a bad spot and got game over, and now I can neither start the game over or get any new traps... Also would love more control explanation especially when it comes to placing and moving traps! Keep up the good work

(+1)

This could be really fun. There are a few things I noticed that would be pretty nice in the game. It would be nice if there was an explanation on what the traps do (no clue what the slave cage does). It doesn't seem like you can turn the camera which makes it hard to tell where you are placing traps. Oh ya, there seems to be a bug where after clicking something on the top menu, the camera speed become really slow and doesn't become fast again till you restart the game. Over all, with a few updates I think this would be fun. It earned a follow from me. I hope you continue it, but even if not I'll try & check out anything else you make. Good luck!

(+1)

Thank you for your review! Let me explain some details: 1) The slave cage determines the number of slaves captured. The more cells, the more invaders you can store. 2) Yes, I plan to add camera rotations. 3) Camera speed is related to sensitivity - I will fix this bug soon (you need to move the sensitivity slider in the settings). Thank you for your interest in the project!

figured out what the cage is for. Since you generate 2 ep per 5 seconds, it would be nice if every cage with someone in it would increased the ep generated. I thought at first that the cage would either be a barrier or a trap to remove 1 of the invaders from the playing field. Which could still be nice. A trap that hold 1 invader for a few seconds so other traps have more time to deal damage. Either way, heres an idea, why not have the invaders target the cages to try & free anyone you have locked up. Then the player can set up "mini-cores" to lead the invaders around. Then more complex strategies could be deployed to make some invaders double back through traps. It also adds risk of losing your cash generators if you aren't care full. Just an idea. Sorry if I'm going on about this to much. I'm studying to be a programmer right now so things like this get my brain working.

(+1)

ill try it!!!

Have you tried it yet? So how is it?