Comments

Log in with itch.io to leave a comment.

(1 edit)

The bad:

The face direction is based on velocity which means that if I'm nudged by an enemy I am no longer facing that enemy. When I have already cleared an area it's "sold" and there is no way to back out of the menu as far as I could tell, so I was soft locked  right there. The pixel size is inconsistent, which leads to a jarring art style. Animations don't stop when I stop moving, which lead to me misunderstanding what buttons do something and which ones don't.

The good:

The movement feels really nice. I also liked the combat when it was working. I like this sort of art style when it's done well. The page looks promising.. The name is really cool. 


I look forward to my complaints being addressed if that happens. Because if they do this could be a really cool concept, especially with a talented team like this.