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(+2)

Every time i  put the mod in the game, the shadows dissapear. Any help?

(+1)

do i need to add the standalone zip AND the proshot version zip to mod folder or just the proshot one if i have proshot also installed??

every time i try to download it, it gets to like 0.8 mb and then it says it failed. any help?

(+1)

Could you review it? I think it's not going very smooth after patch 1.9.1

How does one increase the Brightness at Night?

Everything is SUPER OVER DARK and the moon helps very little!

(-1)

ok so dont use it if you dont like it. 

(+1)

Great mod! The game changes radically! My congratulations :)

It would be great if the chrome parts didn't look black at night.

(+1)

how do i open up the window so i can change blooming and stuff

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I love the mod but it lags my game

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I love your mod, but you should consider trying to adjust the interior brightness. What i mean is, using the ouside vehicle camera, all look nice, but using the mod and being with the inside camera, is very bright. I tested this with and without the mod, and sure has an impact (easily tested with that more options mod).

I'm playing on dedicated server and this comes in console, and static lights are black when night time is active.
Works normal in single player game.

Bei Version 1200 haben wir keine Probleme.
Super Mod, was kann es sein das bei Version 1300?
Danke und schönen Sonntag

Wir haben das Problem das der Shop zu Hell ist

Ein sehr geiler MOD danke dafür :)

Hello, first of all I would like to thank you for this great mod. But still I have a question. I entered her ReLight into the map and adjusted the brightness and saturation. Can I easily share the xml's with other people or even the whole mod?

LG RLSF Tiloh

Hi,


when playing an Australian map, where the seasons are opposite (December, January, February are summer) the map handles this fine but when using Relight, it reverts back to the northern hemisphere seasons. Is there a way to resolve this?

I haven't been keeping up and just search the mod up to implement it into a new map I'm planning to play. thanks a lot and congratulations for finally getting it to work standalone.

Hello, is it possible to not make the night so dark in the winter months?
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Just downloaded this mod, and I'm impressed so far.
Just a small comment:
I'm on a calibrated, capable SDR display, and my initial thought was that it's a bit oversaturated. Especially my very first look at the mod, an overcast September morning. The oversaturation was milder as the day progressed, and especially as the sun came out. The oversaturation seems to be replaced by a haze, or overly bright weather. Again, this is based on a September day going from overcast to full sunny at around lunchtime. 
I'll try to lower the saturation value in the XML, but is there a way to lower the midday haze or brightness a bit?

Edit: The haze is more pronounced from inside a vehicle, outside the oversaturation prevail as the day progress.

Edit2: Lowering the daytime saturation to 1.0 makes it look quite a bit better on my display.

Loving it! Only thing I noticed is that anything chrome doesn’t look like chrome anymore. Instead it now appears like a grey matte color

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Could you take a picture of what your describing? The custom cubemaps have a blurred look to them, not a perfect mirror. I did this because it was easier to make and edit them rapidly, second to try to make chrome blend into the environment with brighter ground color and sky. The vanilla was very dark in comparison. There's a few adjustments I'd still like to make but I'm saving that for a later update

For example this truck which has a chrome tank, with relight it looks matte (upper part). Tried it with two different trucks on different maps but get the same result. 

I think on modded vehicles that use Chrome relight might look a little brighter, besides that the matte look is intentional as I'm using it less as a reflection and more as a ambient light. Still looks good on vanilla vehicles since I tested it heavily on the chrome mac truck. I'll be tweaking it in the future but the matte look is staying

Deleted 35 days ago
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It's probably due to a few factors such as color correction, hdr, skybrightness. You could try setting the saturation to 1 instead of 1.1 in the colour correction xmls and see if that looks better. Otherwise there's a bunch of parameters that work together and changing one thing sometimes negatively effects something else, it's a balancing act. I'm still working on it but I'm trying to see if I can't open up the sky and cloud settings which will give me alot more freedom with how bright stuff is and when.

Been playing with v1.3 standalone with proshot fix 

Its perfect honestly, I don't think it can get any better than that; even the moon lighting/shadows is better than base game you can actually SEE it :) 

I had the opportunity to see shadows fade away during the day with full overcast (level 4 clouds) practically no shadows at all as expected.

in a couple of days I'll be playing a map that is based in the arctic and has different day/night times and curious how relight will enhance the effects! 

:D great mod, and thank you. 

While it was brief, I had a chance to see night time with how dark the sky was but how much it lit up the white snow and it really felt close to what I remember irl in person. Had a guy talk about adjusting the latitude at the top inside the xml to adjust to different climates. It affects crop season and how long the days are vs nights. Also while I'm not sure if it also affects anything, in the seasonal settings there's min and max temperatures. Tried messing with this and there's no visual effect so I guess it's growth related. If the arctic map already has seasonal settings, best to copy them into the environment xml but keep the relight lighting parameters. 

Thanks, your welcome :)

Hi ;)

I am in great admiration for your mod. It's a really great job. As for the weather and the impact of latitude on the environment. Changing the geographic latitude will affect the angles of the sun's rays and thus the length of the shadows. Unfortunately, this change itself has no effect on the max and min temperatures and the weather itself.

I am currently working on the weather for FS22 for Poland based on the data of the metrology institute. If you have any questions about defining the weather in the enviroment file, write to discrod I invited you to my friends :)

Hello, the mod is very nice and I appreciate your work and effort put into it.

But there is a problem with the sunrise and sunset times in the winter months, where sunrise is at 9am in December and sunset is at 3:40pm. And when the moon sets, everything is dark until the sun rises, as if there were no transition between the two.

I was watching version 1 and it didn't happen.

I hope you don't take my comments badly, and excuse my English, since I'm using a translator.

Thank you!

(+3)

no no, it's all good. I've been getting a lot of feedback for something I overlooked. There's a auto streetlight toggle that is seperate from the environment seemingly which is annoying because I and a few others can't find a way to change it so I might just have to roll back the day times and keep all the other improvements. Glad your enjoying the mod, I hope to have a fix out soon!

Curious as to what the time parameters are. Using the new version it was pitch black at 3:45 in November. It also didn't start getting light out until after 9 in December.

(+1)

I noticed that's going to be a bit map specific, some modders modify those like on Korpi the time for day/night is significantly different since it is in arctic circle region.

Playing on Spruce Mountain. Not sure it's a map issue as no US map should be getting dark before 4 pm.

(+1)

I hope to have a fix out soon! Check my response above

I hope to have a fix out soon! Check my response above 

I might just have to roll back the times to the previous version. I've had a few that voiced their concerns that the times are off but most notability the streetlights dont toggle at the right time which is proving to be something very hard to change. I hope to have a fix out soon!

(+1)

Thanks for your great mod, really loving it so far.

Only thing I noticed is, that the automatic light is turned on too late. Not sure if it`s in every month, but I`m in the summer right now, and it`s getting dark maybe a bit too early around 5-6 pm already. But even when it`s getting fully dark, the automatic light is still not on. As the helpers turn on the light same time as the automatic lights, you can`t see anymore what they are doing on the field. It`s same for standard helper, CP and AutoDrive.

Is there a way, to turn on the lights earler, already when the dawn begins?

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Did you notice this behaviour with V1100 as well? Or just the latest V1200? I'll look around to see if there's something that triggers the night time lights. And just to be clear, you meant the street lights and ai vehicle lights?

No, it happens only with the V1200. No difference if I use the standalone or the mapfiles.

And yes, I mean the street lights and the ai vehicle lights.

For me it seems that the lights turn on at the original vanilla time, but as it`s getting dark earlier with your changes, the game doesn`t recognize that.


Maybe you can change the time when it`s getting dark a little bit. Getting dark around 6 pm in july / august is very early when you are located in western europe.

Thank you very much. I respect the work put into this mod.

Like a small thing, and how much it changes.

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You're welcome, glad many enjoy it :)

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